Author Topic: Checking on the latest version for SSCV4 and Zeus 8 and Zeus 16  (Read 2925 times)

Offline arw01

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Ok, I THINK maybe I understand how to do this the first time, maybe.

The SSCV4 software linked here is the correct and most current version to use:

http://falconchristmas.com/forum/index.php?action=downloads;sa=view;down=31

Or do I need something else to program both SSCV4 and Zeus for the first time?

Next do I just use a picket 3 like normal on the SCSA pins?

Offline David Pitts

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Re: Checking on the latest version for SSCV4 and Zeus 8 and Zeus 16
« Reply #1 on: June 30, 2014, 03:13:08 PM »
I cleaned it up a bit. Here are the latest downloads for SSCv4. The Zeus version is not complete.
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Offline maffeirw

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Re: Checking on the latest version for SSCV4 and Zeus 8 and Zeus 16
« Reply #2 on: June 30, 2014, 03:28:12 PM »
I cleaned it up a bit. Here are the latest downloads for SSCv4. The Zeus version is not complete.

Not quite sure where here is. The latest in the Wiki seems to be v0.0.4 from late Feb. is that it?
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Offline David Pitts

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Re: Checking on the latest version for SSCV4 and Zeus 8 and Zeus 16
« Reply #3 on: June 30, 2014, 03:56:39 PM »
I cleaned it up a bit. Here are the latest downloads for SSCv4. The Zeus version is not complete.

Not quite

sure where here is. The latest in the Wiki seems to be v0.0.4 from late Feb. is that it?

Nice catch. I forgot the link.
http://falconchristmas.com/forum/index.php?action=downloads;cat=11

Offline drlucas

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Re: Checking on the latest version for SSCV4 and Zeus 8 and Zeus 16
« Reply #4 on: November 07, 2014, 05:19:04 PM »
I'm looking to add 6 mini trees to the front yard and pulling out a Zeus 16 that I haven't used yet....I saw once upon a time some alpha code out there...what's the latest on this - i'm willing to give it a test run.
Ryan

Offline David Pitts

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Re: Checking on the latest version for SSCV4 and Zeus 8 and Zeus 16
« Reply #5 on: November 07, 2014, 06:06:05 PM »
Try it out

Offline drlucas

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Re: Checking on the latest version for SSCV4 and Zeus 8 and Zeus 16
« Reply #6 on: November 07, 2014, 06:29:24 PM »
Will do.....just took a look through my basement and realized I have three power supplies sitting there...one is 12v only, one is from an old Sun V120 server and another is from a HP desktop and NONE of them have the right power adapters on them...so tomorrow I'll go out and get another PSU for it...I have the icsp socket board to program the pics so maybe tonight I'll flash up the 16 chips. will report back later this weekend on how I make out.
« Last Edit: November 07, 2014, 06:35:34 PM by drlucas »

Offline drlucas

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Re: Checking on the latest version for SSCV4 and Zeus 8 and Zeus 16
« Reply #7 on: November 07, 2014, 07:02:21 PM »
Well...this pic isn't listed on my datasheet. Any thoughts on what one I might be able to program the PIC24F04KA200 with?

http://www.microbot.it/documents/mr004-001_datasheet.pdf

Connecting to MPLAB PICkit 3...
Firmware Suite Version.....01.33.20
Firmware type..............dsPIC33F/24F/24H

Target detected
Target Device ID (0xffff0000) does not match expected Device ID (0xd020000).

Offline David Pitts

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Re: Checking on the latest version for SSCV4 and Zeus 8 and Zeus 16
« Reply #8 on: November 07, 2014, 07:15:37 PM »
Jim nealand had a diagram and picture showing how to set up the j1sys adapter.

Offline drlucas

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Re: Checking on the latest version for SSCV4 and Zeus 8 and Zeus 16
« Reply #9 on: November 07, 2014, 07:19:23 PM »
http://falconchristmas.com/forum/index.php/topic,793.msg10998.html#msg10998 found it...will pull the breadboard out in the morning and wire it up.

Offline twooly

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Re: Checking on the latest version for SSCV4 and Zeus 8 and Zeus 16
« Reply #10 on: November 07, 2014, 07:55:37 PM »
Another trick is to put the pic in a SSC v4 and flash it there if you don't want to worry about the wiring.

Offline drlucas

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Re: Checking on the latest version for SSCV4 and Zeus 8 and Zeus 16
« Reply #11 on: November 08, 2014, 06:45:42 AM »
That would work for me too...I think I still have a v4 that hasn't been deployed in "the field" yet. Although with that approach and 32 pics to flash you can almost count on me bending a pin or two  :-[

Offline arw01

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Re: Checking on the latest version for SSCV4 and Zeus 8 and Zeus 16
« Reply #12 on: November 08, 2014, 10:12:27 AM »
That would work for me too...I think I still have a v4 that hasn't been deployed in "the field" yet. Although with that approach and 32 pics to flash you can almost count on me bending a pin or two  :-[

Of course I did bend a pin or two, but I got pretty good with a small flat screwdriver prying those pics out pretty much straight up after I loosened them from both ends.

Trick was to stick the screw driver under both ends and with give it a twist if the blade was wider than the shank or light slightly to loose the chip from the socket.  After I had done this 20+ times, the SSC4 socket wasn't so tight that I had to really pry anymore.

I think you could get away with not putting the chip all the way down in the socket pretty easy too, but I always do a verify after I write it to make sure the checksum matches.

Offline drlucas

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Re: Checking on the latest version for SSCV4 and Zeus 8 and Zeus 16
« Reply #13 on: November 08, 2014, 12:50:14 PM »
OK...all 16 pics for the first Zeus has been flashed and my PSU has been acquired - bought a cheapo one. Threw the program jumper on and test mode is working just fine. Once I build up some star toppers and mini trees this afternoon I'll try to get to the more advanced testing. Rumor has it there will be an inch of snow coming our way by the end of next week so I best get at it!!!

....and good idea about the verify. I skipped it, so if I have any strange results, I'll pull the pic and reprogram.

Offline drlucas

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Re: Checking on the latest version for SSCV4 and Zeus 8 and Zeus 16
« Reply #14 on: November 08, 2014, 07:39:45 PM »
I just realized a tiny issue. I have three square nodes at the end of the nodes. Is the best way to deal with this to use xlights and set the type of node for the the 9 channels (use rgb vs brg or whatever they actually are). So I will have 7 mini tree models and then 7 mini tree star models and on thee Zeus just set the color order as rgb ?

 

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