Author Topic: ESEQ Plays in Slow Motion  (Read 598 times)

Offline jholmes

  • Full Member
  • ***
  • Join Date: Apr 2016
  • Location:
  • Posts: 164
  • Kudos: 0
ESEQ Plays in Slow Motion
« on: July 19, 2017, 12:07:42 PM »
Hi Folks!


I was playing around with ESEQ files but when I loaded an ESEQ onto FPP, the playback was in slow motion.
While the sequence was supposed to be 20 seconds, it lasted about 34 seconds. I am running unicast to a single controller, which is connected.

I tried different frame-rate ESEQs but they are the same.
How can I dig into whether this is a Falcon issue, xLights issue, or ME issue? :P


Thanks!


UPDATE: I tested an FSEQ and it works fine...So is this an ESEQ issue?


« Last Edit: July 19, 2017, 02:30:08 PM by jholmes »

Offline Materdaddy

  • Moderator
  • *****
  • Join Date: Jul 2013
  • Location: Oceanside, CA
  • Posts: 2,050
  • Kudos: 10
    • Christmas On Quiet Hills
Re: ESEQ Plays in Slow Motion
« Reply #1 on: September 04, 2017, 12:15:31 PM »
The playback of ESEQ and FSEQ should be the same. Suggestions: make sure you don't have unicast configured without those controllers being running/connected; Make sure the eseq is set to the correct timing (50ms vs. 10ms). If you generated a 25ms eseq and played it back at 50ms, it'd look half-speed.

Offline jholmes

  • Full Member
  • ***
  • Join Date: Apr 2016
  • Location:
  • Posts: 164
  • Kudos: 0
Re: ESEQ Plays in Slow Motion
« Reply #2 on: September 05, 2017, 07:54:38 AM »
Thanks for your advice MaterDaddy.
When you say make sure the ESEQ is set to the right timing, how do you do that?
The only way I've known to do timing is presetting that when first making the sequence.


I didn't even know you could select an alternate playback speed once the data was rendered.

Offline Materdaddy

  • Moderator
  • *****
  • Join Date: Jul 2013
  • Location: Oceanside, CA
  • Posts: 2,050
  • Kudos: 10
    • Christmas On Quiet Hills
Re: ESEQ Plays in Slow Motion
« Reply #3 on: September 12, 2017, 09:26:03 AM »
Not once it is rendered, at creation time like you mentioned.  If you created your fseq files with one speed and eseq with another, you might see a problem if you're overlaying the eseq. I'm not sure how we handle a mis-match when playing eseq files.

The other typical answer for slow playback is having universes set up on your FPP without those controllers being active on your network, but if fseq plays fine, and you say the controller is connected, that clearly isn't your problem.

Offline jholmes

  • Full Member
  • ***
  • Join Date: Apr 2016
  • Location:
  • Posts: 164
  • Kudos: 0
Re: ESEQ Plays in Slow Motion
« Reply #4 on: January 15, 2018, 05:40:24 PM »
Hi Mater,

I'm rounding back on this now that Christmas is over.
It would appear that anytime I play an ESEQ without an FSEQ (either as background.eseq or through an event) the sequence drags.
All my sequences, both single model effects, FSEQs, and converted F-to-Eseqs are the same frame rate.

I'm running unicast. All controllers are connected and working. This is an FSEQ that was converted into an ESEQ and while some models within that FSEQ are not actually being used, they are not listed (or disabled) on the channel outputs page so there should be no issue.

Is there any testing or settings I can do/check to help isolate the issue?

Offline CaptainMurdoch

  • Administrator
  • *****
  • Join Date: Sep 2013
  • Location: Washington
  • Posts: 9,014
  • Kudos: 178
Re: ESEQ Plays in Slow Motion
« Reply #5 on: January 16, 2018, 04:42:26 PM »
Have you tried the .eseq with a .fseq running and does the .eseq play at the correct speed?

If you can place the .eseq up on a dropbox or somewhere we can get to, then we can download and take a look.
-
Chris

Offline jholmes

  • Full Member
  • ***
  • Join Date: Apr 2016
  • Location:
  • Posts: 164
  • Kudos: 0
Re: ESEQ Plays in Slow Motion
« Reply #6 on: January 19, 2018, 09:23:10 AM »
Here is a link to my background.eseq file:


Thanks for looking at this!


https://www.dropbox.com/s/s4aflex5pq6s01z/background.eseq?dl=0

Offline CaptainMurdoch

  • Administrator
  • *****
  • Join Date: Sep 2013
  • Location: Washington
  • Posts: 9,014
  • Kudos: 178
Re: ESEQ Plays in Slow Motion
« Reply #7 on: January 19, 2018, 03:18:35 PM »
Are you trying to play this at 25ms timing?  The .eseq file format doesn't have a timing in it since it was originally designed to play at the same time as a .fseq.  When a .eseq plays by itself, it should be playing with 50ms timing.  Does that sound like what is happening to you?

Eventually the .eseq format will go away once FPP has the ability to play multiple .fseq at the same time and I marge in the sparse .fseq support which allows a .fseq to be essentially the same as a .eseq and contain only certain channels.  The new sparse .fseq format will also allow FPP to support multiple models per 'effect' .fseq, something which is not currently supported in FPP with the .eseq files we use now.

Offline jholmes

  • Full Member
  • ***
  • Join Date: Apr 2016
  • Location:
  • Posts: 164
  • Kudos: 0
Re: ESEQ Plays in Slow Motion
« Reply #8 on: January 20, 2018, 09:48:52 AM »
Hi Cap,


Sounds like that could be what is happening. I render all my sequences at 25ms so if an eseq default playback is 50ms (With no FSEQ to dictate otherwise) it would explain the slow motion.


Thanks for letting me know!

Offline CaptainMurdoch

  • Administrator
  • *****
  • Join Date: Sep 2013
  • Location: Washington
  • Posts: 9,014
  • Kudos: 178
Re: ESEQ Plays in Slow Motion
« Reply #9 on: January 20, 2018, 11:21:14 AM »
I will have to think about the .fseq changes I mentioned.  I already wrote a lot of the code, but to fix the main issue, we'll need to have the ability to play different-framerate .fseq files at the same time which I haven't worked on at all.  I could add a setting for "default framerate" or change the advanced setting "E1.31 Bridge Mode Transmit Interval" to be the general default.

Offline jholmes

  • Full Member
  • ***
  • Join Date: Apr 2016
  • Location:
  • Posts: 164
  • Kudos: 0
Re: ESEQ Plays in Slow Motion
« Reply #10 on: January 23, 2018, 07:51:42 AM »
I'm sure whatever comes out in FPP 2.0 is going to be fantastic :)

 

Back to top