Falcon Christmas

Falcon Christmas => Falcon Player (FPP) => Topic started by: CaptainMurdoch on October 27, 2016, 07:35:17 PM

Title: FPP v1.9 Soft Launch
Post by: CaptainMurdoch on October 27, 2016, 07:35:17 PM
I pushed a new FPP v1.9 last night, but it is to be considered a soft launch.  I am not announcing it anywhere but here on FalconChristmas.com and I don't recommend people switch to it unless they need the new features in v1.9 or are wanting to help test.

I don't plan on adding an upgrade button to the UI until after Christmas.  If people are running something that is stable for them, I don't want them upgrading.  v1.9 is being released so that we have a released version with a few features that have been sitting in the master-v1.x branch for a while.

Additional features in v1.9 include:

- Native ArtNet Support.  FPP can now output ArtNet directly without having to use the OLA channel output.  OLA has limitations on the number of universes supported, but FPP can support hundreds of universes similar to the E1.31 output.  The ArtNet channel output is configured on the renamed E1.31/ArtNet configuration page.  Each universe configured can be setup as E1.31 or ArtNet.  Both may be used at the same time and the same channels can be sent out both interfaces if desired.

- Pi Matrix hat pinout selection.  There are 3 pinouts in use out there, Standard (the new pinout the library uses), Classic (the old pinout the library used to use, and Adafruit (the pinout that Adafruit's hat uses.  This feature allows you to select which hat you are using.

- BBB Serial Output (Pixelnet and DMX).  This feature adds in the ability to use the serial outputs on the F16-B and F4-B boards.  These can be used for DMX or Pixelnet.  All ports use the same protocol.

- Patch to allow programming Falcon F16v1 and F8 (and presumably SSC/uSC firmware) connected via the BBB serial output or any other Pixelnet output on a Pi/BBB such as when using a USB RS-485 serial dongle.

- Raspberry Pi model detection so we can display different logos for different models (merged copy of Materdaddy's patch in master branch).

- Detection of Ron's Holiday Lights SPI Pixel hat for the Pi.  This isn't required, but lets us bump up the SPI speed when Ron's board is detected.

- SubMatrices.  The SubMatrices feature allows a Pi or BBB to drive multiple physical matrices each with their own model.   This could make some effects easier to sequence, but is not required with features in sequencers such as xLights with it's layers and submodels.  There is no UI for this, if you think you need it, let me know and I can give you information on confguring it.



If you want to switch to v1.9 to try it, you will need to browse to the developer.php page to switch branches.  I may add an easier way to switch once we have more positive feedback on the new features.  If you currently access FPP via a URL similar to the following:

http://fpp/

you can access the developer.php page by appending "developer.php" to the URL such as this:

http://fpp/developer.php

On the Developer page, at the top is a dropdown select to choose the current FPP branch.  Select 'v1.9' from the list and FPP will switch to the FPP branch.  If you do not see 'v1.9' in the list, you may need to run a manual update or reboot to refresh the list of available branches.  If you test v1.9 and want to revert, you can browse back to the developer.php page and select v1.8 or a prior version.  I wouldn't recommend going back further than v1.5 though, because the developer page didn't always exist and you could lock yourself into an old version by going back too far.

If you do test v1.9 and run into issues, please indicate the FPP version in any threads you start so that we can track whether users are running the v1.8 release or the newer v1.9.
Title: Re: FPP v1.9 Soft Launch
Post by: JonB256 on October 28, 2016, 08:31:21 PM
I have an F4B running that I wanted to do DMX output from (but couldn't with V1.8 ).

I've updated it to v1.9 already with no noticeable glitches in my running Halloween show.

Will add a DMX/RJ45 to it tomorrow and test.
Title: Re: FPP v1.9 Soft Launch
Post by: CaptainMurdoch on October 28, 2016, 10:54:07 PM
I've updated it to v1.9 already with no noticeable glitches in my running Halloween show.

Will add a DMX/RJ45 to it tomorrow and test.

Thanks for testing and reporting back.  None of the additions were that invasive, but I wanted people to play safe with their shows.
Title: Re: FPP v1.9 Soft Launch
Post by: Setarcos on October 29, 2016, 10:51:22 AM
So far so good on my development pi2 that is temporarily hooked up to our backyard pathway lights. I started up a sequence just after dark last night and it was still looping this morning.
Title: Re: FPP v1.9 Soft Launch
Post by: hamblinj on October 29, 2016, 12:10:37 PM
Capt.


I was working with Dave Pitts on my show, 6 Pi2B running 1.8, he sent some info to you about it, 3 of the FPP were not starting up with the master.  Running 1.7 now and all seems to be working, minus a few minor delays.  I can test 1.9 after Halloween if you think it may solve the issue I was having. 


John
Title: Re: FPP v1.9 Soft Launch
Post by: CaptainMurdoch on October 29, 2016, 01:12:42 PM
Running 1.7 now and all seems to be working, minus a few minor delays.  I can test 1.9 after Halloween if you think it may solve the issue I was having.

Yes, please test v1.9 after Halloween and let me know.  I think some of your tests with master actually weren't working due to a compile issue according to the logs he sent me.  If this was the case it was trying to use a very very old binary in the master branch which may not have started with the current config file.
Title: Re: FPP v1.9 Soft Launch
Post by: CaptainMurdoch on October 29, 2016, 01:17:33 PM
I am thinking of adding one more enhancement to v1.9.  I have some uncommitted code to allow configuring the brightness of the Octoscroller output.  This patch also includes a refresh rate optimization to only refresh outputs that are actually in use.  I need to add a setting to the UI for the panel brightness and figure out a library issue then I can commit the code.  I am going from 4 P10 panels last year to 30 this year so I want a way to adjust the brightness without recompiling or updating all my sequences.
Title: Re: FPP v1.9 Soft Launch
Post by: Phrog30 on October 29, 2016, 02:02:03 PM
I am thinking of adding one more enhancement to v1.9.  I have some uncommitted code to allow configuring the brightness of the Octoscroller output.  This patch also includes a refresh rate optimization to only refresh outputs that are actually in use.  I need to add a setting to the UI for the panel brightness and figure out a library issue then I can commit the code.  I am going from 4 P10 panels last year to 30 this year so I want a way to adjust the brightness without recompiling or updating all my sequences.
Would it be possible to make brightness setting per panel? One thing that can be a headache is using panels from different batches. There can sometimes be a noticeable difference in brightness and color.

Just a thought. Thanks for all that you do.

James

Sent from my Pixel using Tapatalk

Title: Re: FPP v1.9 Soft Launch
Post by: CaptainMurdoch on October 29, 2016, 02:05:18 PM
Would it be possible to make brightness setting per panel? One thing that can be a headache is using panels from different batches. There can sometimes be a noticeable difference in brightness and color.

Just a thought. Thanks for all that you do.

This would be a major undertaking and a huge rewrite of the BBB's PRU code to handle a different brightness per panel.  I think it would be easier to do it on the FPP side of the code.  I do have future plans to allow adjusting brightness of the channel outputs, but there is a bit of framework that I need to get in place to cache the calculated values so that we aren't constantly calculating brightness or performing lookups in a table every time we play a sequence.
Title: Re: FPP v1.9 Soft Launch
Post by: Phrog30 on October 29, 2016, 02:18:33 PM
Would it be possible to make brightness setting per panel? One thing that can be a headache is using panels from different batches. There can sometimes be a noticeable difference in brightness and color.

Just a thought. Thanks for all that you do.

This would be a major undertaking and a huge rewrite of the BBB's PRU code to handle a different brightness per panel.  I think it would be easier to do it on the FPP side of the code.  I do have future plans to allow adjusting brightness of the channel outputs, but there is a bit of framework that I need to get in place to cache the calculated values so that we aren't constantly calculating brightness or performing lookups in a table every time we play a sequence.
Thank you for the reply.

Sent from my Pixel using Tapatalk

Title: Re: FPP v1.9 Soft Launch
Post by: PeteyHall on October 29, 2016, 05:34:56 PM
Did a 'fix' to work with LOR 24 channel controllers get in there?
Title: Re: FPP v1.9 Soft Launch
Post by: Bshaver on October 29, 2016, 06:37:22 PM
Chris,
I was unable to update to 1.9 from the /developer.php page. It remains on Master, or 1.8 whichever it was at at the time.


I had to delete the .so files in /opt/fpp/lib. They appeared as 'not checked in files' from the developer page.


After I deleted those. it was able to update to 1.9


Ben

Title: Re: FPP v1.9 Soft Launch
Post by: mello_roberto on October 30, 2016, 06:27:09 AM
I am running 1.9 on my show.
Pi3(master), PiB+(projector), BBB(P10), BBG(F4B)


Not problems at all.


Thank you so much
Title: Re: FPP v1.9 Soft Launch
Post by: CaptainMurdoch on October 31, 2016, 12:42:53 AM
Did a 'fix' to work with LOR 24 channel controllers get in there?

No, I did not get this in yet.  To do this right would mean allowing the user to configure the number of channels per controller and not just a blanket "24 vs 16" checkbox and that would be a big change.  If a checkbox would work for you for this year, then I can look at adding one to the Channel Output config screen.
Title: Re: FPP v1.9 Soft Launch
Post by: CaptainMurdoch on October 31, 2016, 12:44:55 AM
I was unable to update to 1.9 from the /developer.php page. It remains on Master, or 1.8 whichever it was at at the time.

I had to delete the .so files in /opt/fpp/lib. They appeared as 'not checked in files' from the developer page.

After I deleted those. it was able to update to 1.9

This is probably because you switch branches for testing.  At some point, it may have pulled in a library update under the external directory.  Next time try the "Reset Local Changes" button at the bottom of the developer.php page and see if that fixes it.  Then run a manual update and that should pull in info about the new branch and then you can switch.
Title: Re: FPP v1.9 Soft Launch
Post by: CaptainMurdoch on October 31, 2016, 12:58:44 AM
I am running 1.9 on my show.
Pi3(master), PiB+(projector), BBB(P10), BBG(F4B)

Hmmm, this just gave me an idea...  :)

Some of you may have seen people with their "Geek Code" listed in their signature.  The Geek Code is a list of letters, numbers, etc. that is a sort of short-hand identifier describing their personality, interests, skills, appearance, and opinions.

It might be interesting to have FPP generate a "FPP Code" which users could put in their signature or posts to describe their setup.

Code: [Select]
FPP Code:
rpi6: v1.9-4 Pi3B Master - E1.31(64/32768) ArtNet(2/1024) LOR(16) GPIO(2)
rpi3: v1.9-4 Pi2B Remote - VirtualMatrix(40x30)
bbb1: v1.9-4 BBB Remote - E1.31(1/512) Panels(30)
bbb2: v1.8-33 BBB Standalone - E1.31(4/2040) F16-B(1200) Pixelnet(16384)

This could be auto-generated from one system using Avahi to discover the other FPP instances on the network even if they were not configured for MultiSync.
Title: Re: FPP v1.9 Soft Launch
Post by: Bshaver on October 31, 2016, 06:01:10 AM
Makes sense. Thanks

Title: Re: FPP v1.9 Soft Launch
Post by: PeteyHall on October 31, 2016, 06:49:07 AM
Did a 'fix' to work with LOR 24 channel controllers get in there?

No, I did not get this in yet.  To do this right would mean allowing the user to configure the number of channels per controller and not just a blanket "24 vs 16" checkbox and that would be a big change.  If a checkbox would work for you for this year, then I can look at adding one to the Channel Output config screen.

I think that would work, just not sure how/where you could put it since the 24 channels would be off one of the DMX/LOR ports.
Title: Re: FPP v1.9 Soft Launch
Post by: Gary on November 01, 2016, 02:53:28 AM
I updated to 1.9 because I'm mostly interested in the ability to output Pixelnet to my F16-V1 controllers, plus the ability to program their channels. I have a few test strings hooked up to my F16-B and they work nicely in both Bridge Mode (and Standalone Mode so far as well, which used to have problems with freeze-ups) after the upgrade to v1.9, but I noticed that the Express Controller hooked up to my DIYLightAnimation USB DMX dongle stopped doing anything. It used to work fine before the upgrade (I believe that the previous version was the Master v1.x Branch), but I can't seem to get DMX to work now. I tried removing and re-adding the config to the Other tab on the Channel Outputs tab (DMX-Pro, Channels 1-512 to ttyUSB0) with no luck, and I even tried reverting to the Master v1.x branch and even tried going to v1.8 with no luck either,


Note that the USB dongle's LED indicating the presence of a DMX signal is on, and the Data Link LED on my Express Controller is on as well--implying that there is a DMX signal, but it's not doing anything other than transmitting an "off" signal?
Title: Re: FPP v1.9 Soft Launch
Post by: Gary on November 01, 2016, 03:03:21 AM
Wait a sec... fiddling around with it more, I got USB DMX Output working on v1.5-stage-493-g495d56f (master-v1.x branch).


It seems that all I did was add a DMX-Open device (rather than DMX-Pro I had before) which didn't make a difference, so I put DMX-Pro back in again, and now it works? I'll be trying the trick again on v1.9 to see it that makes DMX work properly... stay tuned everybody.  ;D
Title: Re: FPP v1.9 Soft Launch
Post by: Gary on November 01, 2016, 03:12:34 AM
Woo hoo! DMX is working properly now on v1.9! I can now sleep easy tonight... maybe because it's after 2 in the morning now.  ;)

Tomorrow's goal is to program my F16-V1 controllers' channels...
Title: Re: FPP v1.9 Soft Launch
Post by: JonB256 on November 03, 2016, 08:05:02 AM
Chris,
I was unable to update to 1.9 from the /developer.php page. It remains on Master, or 1.8 whichever it was at at the time.


I had to delete the .so files in /opt/fpp/lib. They appeared as 'not checked in files' from the developer page.


After I deleted those. it was able to update to 1.9


Ben

Thanks for this, Ben.  I could not switch two of my RasPis to v1.9 until I removed those files.

JonB
Title: Re: FPP v1.9 Soft Launch
Post by: CaptainMurdoch on November 03, 2016, 10:23:13 AM
Thanks for this, Ben.  I could not switch two of my RasPis to v1.9 until I removed those files.

Ah, I forgot about that.  Yes, if you used master-v1.x branch, those files were compiled locally which would prevent you from switching to the master-v1.x branch.   I should be able to do something about that in the future by adding something to run a 'make clean' before switching branches, that way any compiled binaries are removed so they don't conflict with anything in the git repository.
Title: Re: FPP v1.9 Soft Launch
Post by: Bshaver on November 03, 2016, 02:48:44 PM
No problem... plugins. cough... plugins. cough :)
Title: Re: FPP v1.9 Soft Launch
Post by: thekuai on November 04, 2016, 09:19:13 PM
Did
FPPD Remote stopping while playing repeated test sequences  #244

Make it into 1.9? I Have a Pi 3 model B and have issues with remote FPP players randomly stopping FPPD when playing repeat playlists in scheduler.
Title: FPP v1.9 Soft Launch
Post by: CaptainMurdoch on November 04, 2016, 10:19:27 PM
The remote fppd stopping fix is in the latest v1.8 and v1.9.  I need to close the bug report on github.
Title: Re: FPP v1.9 Soft Launch
Post by: smccoy on November 16, 2016, 07:24:09 AM
I am thinking of adding one more enhancement to v1.9.  I have some uncommitted code to allow configuring the brightness of the Octoscroller output.  This patch also includes a refresh rate optimization to only refresh outputs that are actually in use.  I need to add a setting to the UI for the panel brightness and figure out a library issue then I can commit the code.  I am going from 4 P10 panels last year to 30 this year so I want a way to adjust the brightness without recompiling or updating all my sequences.


Did you have any luck with this?  I would love to be able to adjust my P10 brightness without a recompile.  Especially if I could script the change to allow a different setting for day and night...
Title: Re: FPP v1.9 Soft Launch
Post by: JonB256 on November 16, 2016, 08:29:44 AM

Did you have any luck with this?  I would love to be able to adjust my P10 brightness without a recompile.  Especially if I could script the change to allow a different setting for day and night...

I updated to latest v1.9 on my P10 RasPi and tested the new Brightness.  It worked first time.  It gives 5% increment choices. I tried 80% and 50%.
Title: Re: FPP v1.9 Soft Launch
Post by: smccoy on November 16, 2016, 08:36:50 AM

Did you have any luck with this?  I would love to be able to adjust my P10 brightness without a recompile.  Especially if I could script the change to allow a different setting for day and night...

I updated to latest v1.9 on my P10 RasPi and tested the new Brightness.  It worked first time.  It gives 5% increment choices. I tried 80% and 50%.
Excellent. I will have to try it tonight.

Sent from my Nexus 6P using Tapatalk

Title: Re: FPP v1.9 Soft Launch
Post by: CaptainMurdoch on November 16, 2016, 08:52:45 AM
I am thinking of adding one more enhancement to v1.9.  I have some uncommitted code to allow configuring the brightness of the Octoscroller output.  This patch also includes a refresh rate optimization to only refresh outputs that are actually in use.  I need to add a setting to the UI for the panel brightness and figure out a library issue then I can commit the code.  I am going from 4 P10 panels last year to 30 this year so I want a way to adjust the brightness without recompiling or updating all my sequences.


Did you have any luck with this?  I would love to be able to adjust my P10 brightness without a recompile.  Especially if I could script the change to allow a different setting for day and night...

The code I added last night to v1.9 is working for the Pi only.  We are using separate libraries for the Pi and BBB to drive the panels.  The Pi library includes a SetBrightness() command, but the BBB library doesn't, so I made a patch to modify our clone of the BBB library repository.  I need to update that patch to support the 32x32 panels and also to use the new setting in the UI and then I can push new BBB binaries which support adjusting the brightness.  The BBB will probably only have 7 levels of brightness since that is how the library's PRU code works.
Title: Re: FPP v1.9 Soft Launch
Post by: CaptainMurdoch on November 16, 2016, 08:54:42 AM
I would love to be able to adjust my P10 brightness without a recompile.  Especially if I could script the change to allow a different setting for day and night...

The only way to do this in FPP v1.x will be to run a script to modify the channeloutputs.json file and restart fppd.  I want to support on-the-fly changes in v2.x and also allow you to change it in a playlist as well.
Title: Re: FPP v1.9 Soft Launch
Post by: smccoy on November 16, 2016, 08:59:02 AM
I would love to be able to adjust my P10 brightness without a recompile.  Especially if I could script the change to allow a different setting for day and night...

The only way to do this in FPP v1.x will be to run a script to modify the channeloutputs.json file and restart fppd.  I want to support on-the-fly changes in v2.x and also allow you to change it in a playlist as well.
Excellent. That will be a great addition for next year.

Sent from my Nexus 6P using Tapatalk

Title: Re: FPP v1.9 Soft Launch
Post by: mararunr on January 06, 2017, 02:49:32 PM
Finally switching to this on one of my Tune To P10 displays for the last two nights of this season's run.  Question on P10 brightness.  Previously I had manually set brightness in the falconmatrix.p file to 4.  When I look at the file now (after moving to v1.9), it now says 7 (default) but when I look at the UI LED Panels Brightness it says 100%.  So I changed the UI setting to 50% and went back into the falconmatrix.p file and it still says 7.  I'm a little confused.  I assume the UI overrides the file but is 100% in the UI equal to 7 in the file or something else.  i.e. if I set UI brightness to 60% is that pretty close to the previous "4" in the file.  Please advise.
Title: Re: FPP v1.9 Soft Launch
Post by: CaptainMurdoch on January 06, 2017, 03:41:56 PM
Finally switching to this on one of my Tune To P10 displays for the last two nights of this season's run.  Question on P10 brightness.  Previously I had manually set brightness in the falconmatrix.p file to 4.  When I look at the file now (after moving to v1.9), it now says 7 (default) but when I look at the UI LED Panels Brightness it says 100%.  So I changed the UI setting to 50% and went back into the falconmatrix.p file and it still says 7.  I'm a little confused.  I assume the UI overrides the file but is 100% in the UI equal to 7 in the file or something else.  i.e. if I set UI brightness to 60% is that pretty close to the previous "4" in the file.  Please advise.

The UI should have options of 1-7 if you are on a BBB/BBG or 10-100% in 5% increments if you are on a Pi.

The brightness define in the code is no longer used, the brightness is now passed in from FPP to the LEDscape library and PRU code.  We don't need to recompile the PRU code to update the brightness anymore because the variable is passed in at run-time.  Are you seeing 10-100% in the brightness setting on your BBB?

Attached are two screenshots from a Pi showing the percentage setting and a BBB showing the 1-7 setting.
Title: Re: FPP v1.9 Soft Launch
Post by: jholmes on March 07, 2017, 10:23:09 PM
A user on the Facebook group page said that 1.9 locked the SD card in some way which prevented corruption during hard shutdowns (simply cutting power).


Has anyone else experienced this? Are the days of corrupted SD cards due to power outages over??
Title: Re: FPP v1.9 Soft Launch
Post by: aknflyer on March 07, 2017, 11:48:47 PM
A user on the Facebook group page said that 1.9 locked the SD card in some way which prevented corruption during hard shutdowns (simply cutting power).


Has anyone else experienced this? Are the days of corrupted SD cards due to power outages over??

I had that problem. Created a thread at DIY in the FPP section called "fpp boots 1 or 2 times then fails to boot" (website is down right now or would give a link).
In a nutshell in the FPP dropdown, pick scripts, almost at the bottom, 2 up I think is a script to convert the pi to read only, says developer use only. You have to execute it once it is loaded & reboot. Requires your FPP files to be stored on external usb drive, since that is read/write. If you need to go back to read/write on the Pi, the only place I see that script is in github. Would require executing from shell, or just reformat micro usb and start from scratch. Worked great for me testing in garage.
Title: Re: FPP v1.9 Soft Launch
Post by: CaptainMurdoch on March 08, 2017, 01:28:06 AM
A user on the Facebook group page said that 1.9 locked the SD card in some way which prevented corruption during hard shutdowns (simply cutting power).


Has anyone else experienced this? Are the days of corrupted SD cards due to power outages over??

FPP v1.9 did not do this by default.  We added a test script to the script repository and had a bunch of users testing it over the 2016 holidays without any major issues.  There are a couple threads on it, if you search for "read only script" you should find them.
Title: Re: FPP v1.9 Soft Launch
Post by: DavidJ247 on March 08, 2017, 02:18:38 AM
A user on the Facebook group page said that 1.9 locked the SD card in some way which prevented corruption during hard shutdowns (simply cutting power).


Has anyone else experienced this? Are the days of corrupted SD cards due to power outages over??

FPP v1.9 did not do this by default.  We added a test script to the script repository and had a bunch of users testing it over the 2016 holidays without any major issues.  There are a couple threads on it, if you search for "read only script" you should find them.
Had a couple of cases where the power dropped and corrupted the card so I'm keen to try this script but when I go to the script repository I don't see any scripts listed, what am I missing?

Title: Re: FPP v1.9 Soft Launch
Post by: gadgetsmith on March 08, 2017, 04:58:21 AM
this means the fpp can't see the internet, therefore, can't access github where the script repository resides.
Title: Re: FPP v1.9 Soft Launch
Post by: DavidJ247 on March 08, 2017, 05:18:50 AM
this means the fpp can't see the internet, therefore, can't access github where the script repository resides.
Thanks, it is on my home network, do I need to do something to give fpp access to the internet?
Title: Re: FPP v1.9 Soft Launch
Post by: gadgetsmith on March 08, 2017, 05:34:34 AM
do you have it connect via Wi-Fi and/or ethernet?  it's generally just the way these are configured.  post the eth0 and wlan0 screenshots of your network configuration and we'll see if it's something simple.
Title: Re: FPP v1.9 Soft Launch
Post by: DavidJ247 on March 08, 2017, 05:47:18 AM
Only ethernet connected no wifi.

Title: Re: FPP v1.9 Soft Launch
Post by: DavidJ247 on March 08, 2017, 05:49:09 AM
.
Title: Re: FPP v1.9 Soft Launch
Post by: rlemery on March 08, 2017, 08:27:34 AM
Set your dns server to 192.168.0.1 or to 8.8.8.8.

Sent from my SM-G920V using Tapatalk

Title: Re: FPP v1.9 Soft Launch
Post by: Materdaddy on March 08, 2017, 09:55:36 AM
Only ethernet connected no wifi.

If you set a static IP, you need to manually configure your DNS as well.  Just do what rlemery said and configure it for your router, or the free/public 8.8.8.8 google DNS.
Title: Re: FPP v1.9 Soft Launch
Post by: jholmes on March 08, 2017, 12:01:51 PM
Glad to see the results have been good.


Will the reverse script (restoring from Read-Only to Read/Write) be released in the depository too?
Title: Re: FPP v1.9 Soft Launch
Post by: CaptainMurdoch on March 08, 2017, 01:27:36 PM
Glad to see the results have been good.


Will the reverse script (restoring from Read-Only to Read/Write) be released in the depository too?

Probably not.  If you want to switch back, just re-install the SD card.  It will be much quicker than the time spent writing a script to undo the changes and testing, etc..  We would like for the FPP v2.0 SD image to be mounted read-only by default, so this script was partially a test for that to help get a list of things we need to handle to mount the SD read-only.
Title: Re: FPP v1.9 Soft Launch
Post by: DavidJ247 on March 08, 2017, 02:23:50 PM
Only ethernet connected no wifi.

If you set a static IP, you need to manually configure your DNS as well.  Just do what rlemery said and configure it for your router, or the free/public 8.8.8.8 google DNS.
Working now, thanks for the help Gadgetsmith, Rlemery and Materdaddy, much appreciated.
Title: Re: FPP v1.9 Soft Launch
Post by: StoneLoveLights on March 08, 2017, 03:19:56 PM
Hi Chris,

PM sent. Check message.

Thanks

Glad to see the results have been good.


Will the reverse script (restoring from Read-Only to Read/Write) be released in the depository too?

Probably not.  If you want to switch back, just re-install the SD card.  It will be much quicker than the time spent writing a script to undo the changes and testing, etc..  We would like for the FPP v2.0 SD image to be mounted read-only by default, so this script was partially a test for that to help get a list of things we need to handle to mount the SD read-only.
Title: Re: FPP v1.9 Soft Launch
Post by: Highwayman on April 08, 2017, 09:40:35 AM
For some reason I can't find the script to make the SD card read-only in the repository. I have both an SD card and usb thumb drive on my pi and I've updated to v1.9. Is there something I'm missing? Thanks in advance.
Title: Re: FPP v1.9 Soft Launch
Post by: Sawdust on April 08, 2017, 12:07:10 PM
For some reason I can't find the script to make the SD card read-only in the repository. I have both an SD card and usb thumb drive on my pi and I've updated to v1.9. Is there something I'm missing? Thanks in advance.

Look again.  3rd from the bottom

Category:   System
Filename:   ConvertPiRootToReadOnly.sh
Description:   Convert a Pi's SD card to read-only. WARNING: Currently for beta testers only!

Title: Re: FPP v1.9 Soft Launch
Post by: Highwayman on April 08, 2017, 12:45:58 PM
That script doesn't appear on my list. How does the pi get the list? I have a good connection to the internet.

For some reason I can't find the script to make the SD card read-only in the repository. I have both an SD card and usb thumb drive on my pi and I've updated to v1.9. Is there something I'm missing? Thanks in advance.

Look again.  3rd from the bottom

Category:   System
Filename:   ConvertPiRootToReadOnly.sh
Description:   Convert a Pi's SD card to read-only. WARNING: Currently for beta testers only!
Title: Re: FPP v1.9 Soft Launch
Post by: Sawdust on April 08, 2017, 02:16:23 PM
That script doesn't appear on my list. How does the pi get the list? I have a good connection to the internet.

hmmm.....
OK, let's see:  I'm running Version: v1.9-48-gdef33af [found at top of FPP screen

To be sure you are looking in the same place.....
 - FPP
 - - Control Setup
 - - - Script Repository Screen

If not v1.9-48-gdef33af click on v1.9-xxxxxxx - it will take you to the ABOUT screen
Or click on "Help" - "About"

Click on MANUAL UPDATE

Look again.



Title: Re: FPP v1.9 Soft Launch
Post by: Highwayman on April 08, 2017, 02:33:05 PM
That script doesn't appear on my list. How does the pi get the list? I have a good connection to the internet.

hmmm.....
OK, let's see:  I'm running Version: v1.9-48-gdef33af [found at top of FPP screen

To be sure you are looking in the same place.....
 - FPP
 - - Control Setup
 - - - Script Repository Screen

If not v1.9-48-gdef33af click on v1.9-xxxxxxx - it will take you to the ABOUT screen
Or click on "Help" - "About"

Click on MANUAL UPDATE

Look again.

My version is the same as yours and I've looked in Content Setup/Script Repository Browser. I get a significant no. of scripts listed - just not the one I was looking for. Does it make any difference whether I'm connected to internet by wi-fi or ethernet cable? Sorry for the trouble. Apparently I'm not getting all of the scripts from the repository.
Title: Re: FPP v1.9 Soft Launch
Post by: Sawdust on April 08, 2017, 02:38:22 PM
I connected only WiFi
Title: Re: FPP v1.9 Soft Launch
Post by: Highwayman on April 08, 2017, 02:40:13 PM
Same here. I guess I'll wait for the 2.0 version which may include this feature. Thanks for your help!
Title: Re: FPP v1.9 Soft Launch
Post by: Sawdust on April 08, 2017, 03:13:13 PM
Sit tight, Chris will chime in with a solution soon.
I looked and it was there...thought I could help
Hey Chris . . you got this one.
Title: Re: FPP v1.9 Soft Launch
Post by: jnealand on April 08, 2017, 06:03:37 PM
Go to the help button and click on troubleshooting commands.  See if the results give you any clues.
Title: Re: FPP v1.9 Soft Launch
Post by: Highwayman on April 08, 2017, 09:20:18 PM
Going to the GitHub website using my web browser I can view the script file I need. Is it possible to copy the script to Notepad (non-formatted text) - save it as the appropriately named script file and upload it to the pi? For some reason I'm not getting all of the script files displayed when I use the script repository browser. All other functions appear to work fine and I can ping the pi from my laptop.

I checked the troubleshooting commands and the pinging of the GitHub site and the default gateway was successful.
Title: Re: FPP v1.9 Soft Launch
Post by: JonB256 on April 08, 2017, 10:09:56 PM
That happened to me once (missing script).

I went to the Developer.php page (you have to manually type that into the browser address line

Changed to v1.8

Then changed back to v1.9

Then it showed up in the list.
Title: Re: FPP v1.9 Soft Launch
Post by: pixelpuppy on April 09, 2017, 06:56:47 AM
Also keep in mind that the Script Repository is NOT [currently] listed in alphabetical order.   I believe they appear in the order they were added to the repository, so this one is near the bottom.  It is [currently] 3rd up from the bottom of the list, between "ShutdownRemotes.sh" and "DisableOnboardWifi-Pi3.sh"



Title: Re: FPP v1.9 Soft Launch
Post by: jnealand on April 09, 2017, 11:49:06 AM
You guys made me go look.  I am on the latest 1.9 release on the 1.9 developer page after clicking the upgrade button.  I also do not have the script showing up, yet my DNS checks out, troubleshooting commands show I have access to github etc.  So something is screwed up somewhere.
Title: Re: FPP v1.9 Soft Launch
Post by: Highwayman on April 09, 2017, 12:00:52 PM
That happened to me once (missing script).

I went to the Developer.php page (you have to manually type that into the browser address line

Changed to v1.8

Then changed back to v1.9

Then it showed up in the list.

Thanks for the idea. Tried that a couple of times. Still no luck.
Title: Re: FPP v1.9 Soft Launch
Post by: Highwayman on April 09, 2017, 12:08:48 PM
You guys made me go look.  I am on the latest 1.9 release on the 1.9 developer page after clicking the upgrade button.  I also do not have the script showing up, yet my DNS checks out, troubleshooting commands show I have access to github etc.  So something is screwed up somewhere.
I'm glad that I'm not doing things completely wrong. Checking my system using everyone's input shows good connection to the pi, internet and I could revert to v1.8 and then update to v1.9. Still no luck with the missing script. Thanks to everyone for their suggestions. I'll just be sure to keep the pi plugged into my ups (or shut down) until the next update.
Title: Re: FPP v1.9 Soft Launch
Post by: CaptainMurdoch on April 14, 2017, 03:26:35 PM
If you weren't seeing these scripts before, check again.  I found that we are checking the SD image version and not the FPP version, so those people not seeing the scripts were probably running a v1.5 SD image that had been updated to FPP v1.8 or v1.9.   I modified the script repo to allow those scripts on the v1.5 SD image.
Title: Re: FPP v1.9 Soft Launch
Post by: jnealand on April 14, 2017, 08:30:07 PM
Yes sir, I can see them now.  thanks for the fix.
Title: Re: FPP v1.9 Soft Launch
Post by: Highwayman on April 15, 2017, 09:47:22 AM
I'm seeing it too. Thanks for the reply and fix!
Title: Re: FPP v1.9 Soft Launch
Post by: jwamsley07 on May 12, 2017, 01:29:48 PM
I have upgraded 2 Raspberry PIs and a Beagle Bone Black to 1.9.  I was wanting to use the brightness feature on the beagle bone with my 24 P10 panel display so it would be more visible in daylight.  On both of the PIs the option to adjust the brightness is there, but it isn't on the BBB.   Is there another setting for the Beagle bone I missed?
Title: Re: FPP v1.9 Soft Launch
Post by: mararunr on May 12, 2017, 02:06:08 PM
I have upgraded 2 Raspberry PIs and a Beagle Bone Black to 1.9.  I was wanting to use the brightness feature on the beagle bone with my 24 P10 panel display so it would be more visible in daylight.  On both of the PIs the option to adjust the brightness is there, but it isn't on the BBB.   Is there another setting for the Beagle bone I missed?
https://www.youtube.com/watch?v=QtsncYoUl30&feature=youtu.be (https://www.youtube.com/watch?v=QtsncYoUl30&feature=youtu.be)
Title: Re: FPP v1.9 Soft Launch
Post by: CaptainMurdoch on May 12, 2017, 03:40:26 PM
I have upgraded 2 Raspberry PIs and a Beagle Bone Black to 1.9.  I was wanting to use the brightness feature on the beagle bone with my 24 P10 panel display so it would be more visible in daylight.  On both of the PIs the option to adjust the brightness is there, but it isn't on the BBB.   Is there another setting for the Beagle bone I missed?

I need to get the BBB Octoscroller brightness code merged from into the v1.9 branch.  It is in the master dev branch for v1.x and I used it this past Christmas, but I didn't get it merged into the released code branch.
Title: Re: FPP v1.9 Soft Launch
Post by: mikeh565 on July 03, 2017, 12:21:17 PM
I have update to v1.9.  All seems to be working ok, but I can no longer access the Scripts Repository.  Not list comes up and if I try to do a manual update I get the responce that the GIT location is not available.   Any ideas?   Help?
Title: Re: FPP v1.9 Soft Launch
Post by: rlemery on July 03, 2017, 01:21:34 PM
Have you tried saving and restarting your dns settings.  When I updated to 1.9 I had the same problem.

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Title: Re: FPP v1.9 Soft Launch
Post by: mikeh565 on July 03, 2017, 03:40:45 PM
Thanks for the point in the right direction.  I had reserved a ip address for the Pi in my router.   I removed the reservation and all came back on.   Now to restore the settings from before.