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Falcon Player (FPP) / Re: E1.31 Synchronization Protocol
« Last post by nmiller0113 on Today at 04:45:10 PM »
Haha, I'm not that guy.  You definitely don't want me submitting any software patches :) I was more curious if it existed yet or not...I think that was answered.  I'm guessing it's likely on the roadmap for v2 then, especially since the Falcon Controller firmware will be getting it.  Thanks!
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Falcon Player (FPP) / Re: FPP Can't Find Internet after 1.9 update.
« Last post by JonB256 on Today at 03:52:17 PM »
Yes, that is the newest file.  (the one I'm using)
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F16V3 Pixel Controller / Re: newbie help with f16V3 universe setup
« Last post by enjoylife22 on Today at 03:51:21 PM »
This is a great video only we still don't understand how to put the dmx universe as 1 and then the rest of the universes on the controller.  So I have all my old stuff coming out of an active hub that lets just say that hub will be universe 1 forever.  Now I understand the uploading the rest of the stuff to the controller for all the new items.  But I try to do the serial port to output universe 1 and when I test it on the fpp and do channels 4097 and up it turns on all the stuff from universe 1.  I am having a hard time getting this understood.  I think someone that is a guru on the Dmx stuff that we still use could make a video or give a lesson would be great.
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F16V3 Pixel Controller / Re: Random lockups
« Last post by Ebuechner on Today at 03:45:01 PM »
Sorry about missing this. I run everything unicast.
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F16V3 Pixel Controller / Re: Random lockups
« Last post by Ebuechner on Today at 03:42:11 PM »
Everything is 12 volts. Split amongst 4 400 watt power supplies.
That controller has a universe count of 20.
Halloween show is only using two outputs less than 150 pixels between the two of them.
I'm using the serial output because for the Halloween show I have a few items running from it, dumb RGB in a Renard AC controller.
I was having slow response while trying to access the webpage until I moved a couple of the network wires around that are connected to the switch.
Would  a flaky connection cause the problems that I described?
It seems odd that when it has trouble the one dumb RGB Tombstone stays on blue and a couple of globes that have pixels stay on.
And I figured out the blanking.
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F16V3 Pixel Controller / Re: Random lockups
« Last post by David Pitts on Today at 03:24:38 PM »
How many universes are you running. Multicast or Unicast. Is the controller running from 5V?
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Falcon Player (FPP) / Re: FPP Can't Find Internet after 1.9 update.
« Last post by tucsonlights on Today at 03:12:09 PM »
Is this the latest image for the BBB? [size=78%]bbb-fpp-20170920.zip[/size][/size]
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F16V3 Pixel Controller / Re: Random lockups
« Last post by Ebuechner on Today at 02:43:37 PM »
So I went to access the web page for the F-16 V3 and I was unable to so I went outside and looked and those same lights were on.
So I decided to start a sequence on the pi to see if it would work and it didn't.
So while the sequence was playing I powered down the F-16 and waited about 30 seconds before I powered it back up, after that everything was working again. 
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Here is the channeloutputs.json for my 2x2 (128x64) P5 matrix using a ColorLight 5A-75B. It took me a while to get things straightened out to look right, but now things are looking great (Video: https://www.youtube.com/watch?v=PECUiTw1kAo)

Note: This uses 64x32 panels instead of 2x 32x32 panels. Both seemed to work, but the configuration seemed a bit simpler to me this way.

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F16V3 Pixel Controller / Re: Random lockups
« Last post by Ebuechner on Today at 01:56:40 PM »
I would select "Blanking" for all strings. That will blank them if no E131 data is being received.
Question, before I go digging around is that setting in the pi or is that something on the F-16.
I'm sure I can find it but you could save me some time.
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