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New Hardware Projects / Re: 4 pin pigtales used for 3 pin??
« Last post by j_czerwin on Today at 02:09:38 PM »
Totally works and I also do it with 3 wire pigtails when I only need 2 wires for power injection. 

JUST MAKE SURE TO LABEL THEM CLEARLY as mixing them will cause you problems big time.   

I use shrink wrap colors over unique connectors but you could use paint or tags.   

And either way, probably still meter them when hooking things up.   

Good luck!
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Falcon Player (FPP) / Re: FPP 2.0 - Support 16 P10 panels per output?
« Last post by dkulp on Today at 01:57:53 PM »
I loaded the beta version of FFP 2.0 on my BBB and noticed on the Output page and the Panel setup tab it shows up to 16 panels per output.

So, my question is are up to 16 panels now (or going to be) supported for one output? Or, does the Octoscroller cape still (and will) only support 8 panels per output?


TECHNICALLY, it can support 16 panels per output.  However, doing so will greatly reduce the refresh and will likely result in noticeable flicker.  You can reduce that by dropping to 7bit or 6 bit color.   Basically, the option is there.  Experiment with your panels with your brightness settings and such and see if it looks good enough for you.   


Note: it also depends on how many outputs you are using (and which outputs).   16 panels only on output 1 and the other 7 empty will be faster than 16 panels on all 8 outputs.   The code is somewhat optimized to stop outputting at the highest output number that is used.     HOWEVER, 16 panels on only output 1 will NOT look as good as dividing that up and putting 2 panels each on all 8 outputs.   Shorter chains are almost always better. 


Dan

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Falcon Player (FPP) / FPP 2.0 - Support 16 P10 panels per output?
« Last post by jumblinjim on Today at 12:15:55 PM »
I loaded the beta version of FFP 2.0 on my BBB and noticed on the Output page and the Panel setup tab it shows up to 16 panels per output.


So, my question is are up to 16 panels now (or going to be) supported for one output? Or, does the Octoscroller cape still (and will) only support 8 panels per output?


Thanks,
Jim
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The Water Cooler / Re: LED Panels Matrix Recommendations
« Last post by k6ccc on Today at 12:06:12 PM »
This year, I am adding a 4W x 3H P10 matrix and a 3W x 2H P5 matrix.  Both will primarily be used for my two Tune To signs.  The P10 panels were bought from Ray Wu back in January, and the P5 panels were bought back in February from Crockett Fantasy of Light during their Pre-Sale (received two weeks ago).  So far, I am happy with both.  In both cases I am driving the panel from a ColorLight card which in turn is being driven by a Pi 3B.
In case you are wondering why the two different size and spacing of panels, it primarily relates to distance from viewers.  Viewers looking at the P10 panel will be up to 100 feet away and viewers looking at the P5 may be as close as a few feet, and almost certainly under 25 feet.  For my testing, I have both panels in my family room about 10 feet from my desk.  Text on the P10 panel looks great - text on the P5 panel blows it away.
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The Water Cooler / Re: LED Panels Matrix Recommendations
« Last post by Jojoed on Today at 11:42:42 AM »
Ray Wu has some nice ones I just ordered 10 panels lil under $200 with shipping 😬👍


Sent from my iPhone using Tapatalk
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Falcon Player (FPP) / Re: PI Channel Setup
« Last post by MyKroFt on Today at 07:40:47 AM »
ok, this is out of control and is now ended
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Protocol Discussions / Open Sound Control (OSC)
« Last post by jbdlr on Today at 01:23:59 AM »
Hello,


It's possible to use this protocol (OSC) to trigger sequences, effects, and scripts?
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F16V3 Pixel Controller / F16V3 Box Build Help Required
« Last post by baf05 on Today at 01:05:06 AM »

I have a F16V3 and two 16port expansion boards.  I am in the process of trying to design a box build but powering it all his me kind of confused.
I plan to run each port on the main board at 424 pixels and both expansion boards at 300 pixels each, however the most the main board will ever run is 300, so pretty much each port will run 300 pixels. 

To keep it simple I will run 2 universes per output with 150 pixels per universe. (hopefully)

My bigger question is powering this config, assuming 300 pixels per output thatís 2400 pixels on V1 or V2, thatís a big load on one power supply! From experience I know I need to power inject some of my props, and I can do that from a separate power supply, but thatís is still going to leave the power supply on V1/V2 carrying a large load as is powering at least the first few pixels of 8 different props.

Now not each port is going to power 300 pixels, but a lot are.  Is it enough to let V1/V2 power those 8 port and add injection for support?

Or should I be looking at just having the V2 of the main board power the boards via the ribbon cable and set up my own fuse array to ensure that no power supply is powering more pixels than it should.

(which would necessitate a regig of props to isolate power supplyísÖ and thatís another issue!)

How do other achieve stable power delivery assuming a full board?

Thanks in advance for your assistance.
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Falcon Player (FPP) / Re: PI Channel Setup
« Last post by David_AVD on June 21, 2018, 11:25:29 PM »
Boy, you really have a bee in your bonnet.  I didn't give you give you kudos + or - so there you go.  Have a nice day.  :)
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Falcon Player (FPP) / Re: PI Channel Setup
« Last post by Sawdust on June 21, 2018, 09:58:33 PM »
I think you're being a bit sensitive Sawdust.

Alan merely pointed out that your (pre-edit) information was not correct.

No! it is dealing with rudiness.  The original unedited content of my post remain unchanged.  So his post was intended to discredit my answer to give him full credit.

I do agree, there was a line pasted (4 lines below my post) that got posted in error from a previous email....about  IP addresses.  A proper person would stated he didnít agree, then stated his thoughts, not discredit my whole post by saying I was incorrect

And thanks for the negative kudos....maybe you can have the rest of your Aussie friends give me a negative Kudos too.  In now trying to build the biggest negitive number.
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