Author Topic: Pixels flickering300They  (Read 56 times)

Offline zvacman

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Pixels flickering300They
« on: November 13, 2018, 04:48:00 AM »
Hi all. At this point in the season I'm usually nearly ready to go live. This year I added 4 mini mega trees, they are 300 pixels each and giving me fits. On test mode they are fine and do what they should. When an effect is put to them in LOR pixel editor such as bars or spiral they do the effect but with a terrible seizure inducing flicker. Each tree uses 3 outputs from the F16V2 on separate universes and 100 pixels per output with 3 folds per run. I have tried adjusting the voltage up and down with no change. I have also lowered the brightness all the way down to 10% also no change. Any suggestions of what else to try would be welcomed. Thanks in advance.
Z

Offline JonB256

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Re: Pixels flickering300They
« Reply #1 on: November 13, 2018, 04:56:26 AM »
You mention LOR. Sounds like you still have LOR active at the same time you are sending data.
That gives you two things sending pixel data at the same time, causing massive flicker.

Unload LOR (I seem to remember that being the correct term - been a lot of years since I used LOR)

 

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