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Christmas count down timer

Started by morrydavis, December 23, 2025, 10:18:21 PM

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tbone321

You do exactly as it says in the first note on the bottom of the page.  You go into the channel outputs page from the channel inputs/outputs section in FPP, then select other from the buttons at the top.  Select add and in the type select control channel.  From there, you pick a channel that you want to use as a trigger, the specific value to trigger the command, and the command preset that you want to trigger.  In your case, the preset called countdown.  In your sequence layout, add a singe channel object and give it the channel number that you are using for your trigger and then set that object to the value you set to trigger the preset command you created in the sequence when you want it to happen. 

Poporacer

Quote from: morrydavis on January 07, 2026, 10:37:43 AMI have done that. what next?
Did you read the manual on how to trigger a Command Preset via the various methods? You have failed to explain exactly what you are trying to do so it is hard to give you the method to do it.
If to err is human, I am more human than most people.

Poporacer

Quote from: tbone321 on January 07, 2026, 09:24:42 PMYou go into the channel outputs page from the channel inputs/outputs section in FPP, then select other from the buttons at the top.  Select add and in the type select control channel.  From there, you pick a channel that you want to use as a trigger, the specific value to trigger the command, and the command preset that you want to trigger. 
It is actually MUCH easier using the FPP Command timing track!
If to err is human, I am more human than most people.

tbone321

Is it really?  I don't think it's all that much easier because working with timing tracks can be a real pain in the butt.  You create a new timing track in the sequence, I create a single channel prop and add it to the sequence.  You need to create a timing block for each time you want the preset to trigger which can be a bit of a pain and then enter the EXACT preset name into the block for each one.  I simply put a tiny "ON" command with its brightness set to the trigger value i have set to trigger my preset.  If I want multiple trigger points, I simply cut and past the first one I created everywhere else I want it to run.  Seems as easy if not easier than messing around with timing tracks.  The only added work is creating the object and giving it a fixed address but that only needs to be done once and then you can include it in every sequence you want to run that preset after that.

Poporacer

Quote from: tbone321 on January 08, 2026, 09:44:22 PMworking with timing tracks can be a real pain in the butt.
How is it a pain in the butt? You right-click and add timing track.

Quote from: tbone321 on January 08, 2026, 09:44:22 PMI create a single channel prop
This is not needed when using a Timing Track Trigger

You forgot that you need to configure the control channel and make sure that the control channel doesn't change if you add/delete move props around.

Quote from: tbone321 on January 08, 2026, 09:44:22 PMand add it to the sequence.
This is not needed either

Quote from: tbone321 on January 08, 2026, 09:44:22 PMYou need to create a timing block for each time you want the preset to trigger which can be a bit of a pain and then enter the EXACT preset name into the block for each one.
That isn't that hard really.

Quote from: tbone321 on January 08, 2026, 09:44:22 PMIf I want multiple trigger points, I simply cut and past the first one I created everywhere else I want it to run.
And you can do the same in a timing track

But if you find it easier, then that is the best way for you.
If to err is human, I am more human than most people.

tbone321

Quote from: Poporacer on January 08, 2026, 10:32:58 PM
Quoteworking with timing tracks can be a real pain in the butt.
How is it a pain in the butt? You right-click and add timing track.
I didn't say add, I said work with, not the same thing.

Quote from: Poporacer on January 08, 2026, 10:32:58 PM
QuoteI create a single channel prop
This is not needed when using a Timing Track Trigger

You forgot that you need to configure the control channel and make sure that the control channel doesn't change if you add/delete move props around.
It only has to be done once in the layout section and takes less than a minute.  Then it can be used in every sequence both new and edited from that point on.  I didn't forget the need to configure the control channel but you are correct, I should have mentioned that.  

Quote from: Poporacer on January 08, 2026, 10:32:58 PM
Quoteand add it to the sequence.
This is not needed either

How is this any different than adding a timing track.  Pretty much the same thing.

Quote from: Poporacer on January 08, 2026, 10:32:58 PM
QuoteYou need to create a timing block for each time you want the preset to trigger which can be a bit of a pain and then enter the EXACT preset name into the block for each one.
That isn't that hard really.

Maybe not for you but I had a real issue with timing tracks last month and in November.  I was making a lot of changes to timing tracks I was using for singing faces which was causing XLights to crash over and over to the point that I needed to save constantly to limit the amount of work I would lose.  I'm not saying that everyone would have these issues but it happened to me so I tend to stay away from them when I have other methods.

Quote from: Poporacer on January 08, 2026, 10:32:58 PM
QuoteIf I want multiple trigger points, I simply cut and past the first one I created everywhere else I want it to run.

But if you find it easier, then that is the best way for you.
On this we can fully agree.

 

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