News:

LATEST RELEASE:  FPP 8.0 - Download from here - https://github.com/FalconChristmas/fpp/releases/tag/8.0

+-+-

+-User

Welcome, Guest.
Please login or register.
 
 
 
Forgot your password?

+-Site Stats

Members
Total Members: 16528
Latest: fugley
New This Month: 16
New This Week: 1
New Today: 0
Stats
Total Posts: 133185
Total Topics: 16558
Most Online Today: 87
Most Online Ever: 7634
(January 21, 2020, 02:14:03 AM)
Users Online
Members: 3
Guests: 44
Total: 47

UDP error

Started by Kev7274, July 14, 2024, 05:00:11 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Kev7274

Was messing around and had UDP set to all when I did FPP connect. Now I'm getting this error,how do I fix it? Things were fine until then.

Poporacer

You have your Player in the Controllers page. IF your Player is not connected directly to pixels or a matrix, then it doesn't need to be in the Controllers page of xLights.
Your Player Active state needs to be set to xLights Only if it is also a Controller. 
If your Player is not a Controller, then set the Model variant to Player only.
If any of your controllers are FPP based, like Kulp controllers, then you might want to consider using the MultiSync mode, it is way more efficient. And if you decide to go that route, all MultiSync remotes should have the Active state set to xLights only as well.
If to err is human, I am more human than most people.

Kev7274

Quote from: Poporacer on July 14, 2024, 07:54:20 PMYou have your Player in the Controllers page. IF your Player is not connected directly to pixels or a matrix, then it doesn't need to be in the Controllers page of xLights.
Your Player Active state needs to be set to xLights Only if it is also a Controller.
If your Player is not a Controller, then set the Model variant to Player only.
If any of your controllers are FPP based, like Kulp controllers, then you might want to consider using the MultiSync mode, it is way more efficient. And if you decide to go that route, all MultiSync remotes should have the Active state set to xLights only as well.

That controller is connected to my Megatree prop. Things have been working fine for years,until I FPP connect using UDP all.

Poporacer

Quote from: Kev7274 on July 15, 2024, 03:21:00 AMThat controller is connected to my Megatree prop
Then in xLights, you want to set that controller's active status to xLights only. You might have to manually delete the output for that controller. Can you share a screenshot of your E1.31 outputs page? (Please a screenshot and not a picture of your screen)

Are any of your other controllers FPP Based?
If to err is human, I am more human than most people.

Kev7274

Quote from: Poporacer on July 15, 2024, 03:39:36 PM
Quote from: Kev7274 on July 15, 2024, 03:21:00 AMThat controller is connected to my Megatree prop
Then in xLights, you want to set that controller's active status to xLights only. You might have to manually delete the output for that controller. Can you share a screenshot of your E1.31 outputs page? (Please a screenshot and not a picture of your screen)

Are any of your other controllers FPP Based?


I went under my input/output settings and unchecked the controller that was giving the error. Rebooted and error went away. Things seem to be working fine now according to the tests I have done.

Poporacer

Quote from: Kev7274 on July 17, 2024, 08:36:35 AMI went under my input/output settings and unchecked the controller that was giving the error
Did you change the settings in xLights like I mentioned? If not, you will get the same problem the next time you upload.

Quote from: Kev7274 on July 17, 2024, 08:36:35 AMThings seem to be working fine now according to the tests I have done.
Awesome!
If to err is human, I am more human than most people.

Support FPP

+- Recent Topics

Raspberry pi 4 issues by JonD
Today at 05:15:23 PM

K2-Pi0 no output to pixels by ironsniof
Today at 02:30:33 PM

Varying Effects for Groups of Submodels by JonD
Today at 01:14:56 PM

So in Xlights what RGB in string settings do I use to get the colors correct by JonD
Today at 08:18:08 AM

K2-Pi0 Unable to Start FPPD by darylc
Today at 12:45:13 AM

Control lights directly from the GPIO of a PI by Poporacer
September 15, 2024, 12:25:42 PM

New K16s by dkulp
September 15, 2024, 08:23:40 AM

FPP After Hours Music Plugin has been updated by jcross
September 14, 2024, 08:49:51 PM

Intermittent Test Pattern failure on Channel Outputs > LED Panel by k6ccc
September 14, 2024, 08:11:30 PM

P5 Matrix on FPP 8.0 help by darylc
September 14, 2024, 07:09:50 PM

Powered by EzPortal
Powered by SMFPacks Menu Editor Mod