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Problem with window frame model

Started by roberth58, November 13, 2022, 11:45:19 PM

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roberth58

I have a window frame using boscoyo trim attached to 1/2" PVC. The PVC stops you placing a pixel at the corner, so my first pixel is horizontal. The xlights window frame model appears to count the first pixel as vertical. Any horizontal effect is off by one pixel and wraps around to the vertical pixels. Is there a way to adjust this. 

thanks

Bob

Poporacer

Quote from: roberth58 on November 13, 2022, 11:45:19 PMThe PVC stops you placing a pixel at the corner
Use an elbow, that is what I do.

Quote from: roberth58 on November 13, 2022, 11:45:19 PMIs there a way to adjust this. 
Create a submodel
If to err is human, I am more human than most people.

roberth58

Quote from: Poporacer on November 14, 2022, 07:11:10 AM
Quote from: roberth58 on November 13, 2022, 11:45:19 PMThe PVC stops you placing a pixel at the corner
Use an elbow, that is what I do.

Quote from: roberth58 on November 13, 2022, 11:45:19 PMIs there a way to adjust this.
Create a submodel
Do you have a picture of your corners. I use 90 degree  elbows but since the pixels mount on the inside of the pvc frame because of the chromatrim I don't follow what kind of elbow would help me. I assume xlights assigns horizontal and vertical to the window frame model by using the number of pixels left/right/top bottom starting location and direction. How can I use submodels to override this so I can correct the pixel locations. My second window is wired bottom left CW and this works as expected since the first pixel is vertical, seems odd that bottom right CW counts first pixel as vertical and second on as horizontal.

thanks

Bob

roberth58

Thanks to a very timely youtube video from xtreme sequences I exported the window frame as a custom model, imported it and changed size +2 height and width then skipped the corners as I entered the pixels in the custom model layout. Works perfectly.

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