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Recent posts

#81
Falcon Player (FPP) / Re: FPP Playlist
Last post by breese - December 07, 2022, 06:01:58 AM
Brightness for the ColorLight controller is done thru the LEDVision software.
#82
LOR Controllers / Re: Setting up LOR to serial o...
Last post by brmeadows - December 07, 2022, 05:46:42 AM
Posted by ybjr38@yahoo.com
 - December 01, 2021, 03:10:51 PM


What does this mean? 


I run mine as a block attached to my F16v3 and other falcons. I have it plugged into port 2.  I have several of the lots all set to lor2 setting in various controllers and they all work ok. You can configure still using xlights through the block
#83
Falcon Player (FPP) / Re: FPP Playlist
Last post by LedMutt - December 07, 2022, 03:55:10 AM
xLights layout tab, maybe in this settingYou cannot view this attachment.
#84
Falcon Player (FPP) / Re: FPP Playlist
Last post by LedMutt - December 07, 2022, 03:44:55 AM
Here is the xLights controller tabYou cannot view this attachment.
#85
Falcon Player (FPP) / Re: FPP Playlist
Last post by LedMutt - December 07, 2022, 03:40:18 AM
Sorry about thatYou cannot view this attachment.
#86
Protocols and File Formats / Re: FPP not releasing control ...
Last post by Poporacer - December 06, 2022, 10:39:18 PM
Glad it worked out!
#87
Protocols and File Formats / Re: FPP not releasing control ...
Last post by cabrio - December 06, 2022, 09:31:37 PM
Quote from: Poporacer on December 06, 2022, 07:08:31 PM
Quote from: cabrio on December 06, 2022, 03:18:31 PMCan that be downloaded or does one have to just update to the latest version in order to work. Forgive me if that's a silly question.
It isn't a silly question at all. Right now, the fix is in the Master Branch, the developers will not usually create updates for every time they add a change to the code (sometimes there are several in a single day) The changes/fixes will sit in the Master Branch until the developers have the time to create the update code.
If you want to get to the Master Branch, then go to FPP>Settings and change the UI level to Developer and you will get a new tab called Developer. In that tab, change the Git Branch to Master and it will update, don't do this while you are playing your show or if your show is going to start in the next 20 minutes or so, it could take a little while to complete the update process. Do not interrupt the update process. After it is completed, I would recommend setting the UI level back to Basic or Advanced. The Developer mode exposes some settings that if you do not know what you are doing can cause your FPP to not function... Just a little safety precaution.
Can confirm that;
1-instructions are easy to follow. Can't say that it went off without a hitch. Had to rebuild fppd and doing it via the rebuild button in the red banner failed twice. I did find a button on the developer tab for rebuilding fpp and it seemed to do the trick.
2-the issue previously discussed is no longer present.

Thanks so much
#88
Falcon Player (FPP) / Re: 1 player/2 remote
Last post by Poporacer - December 06, 2022, 08:07:48 PM
Quote from: gregl on December 06, 2022, 07:33:05 PMFor Remote2, I can access the Alphapix controller config page from the Proxy page of Remote2, but not from the other FPP instances.
You can access it but......

Quote from: gregl on December 06, 2022, 07:33:05 PMFrom the Alphapix config page, I cannot make updates to the controller.  When I try to change the Device name (which is currently set to the same as the host name of the FPP instance associated with it - this kind of bothers me), I get a 404 error, and the change is not retained by the controller.  This is an issue with trying to make any change on the controller.
The AlphaPix do not fully support the Proxy Host method. You will need to use another form of routing. Either a Static Route in your Router, or in your computer. This might help? 
https://falconchristmas.github.io/FPP_Manual(6.0).pdf#page=204
#89
BeagleBone Black Controllers / Re: K8-PB Network Issue
Last post by Kensington Graves - December 06, 2022, 07:40:50 PM
I tested the cape's USB port with a USB multimeter.  When tethered, I get 4.91v and 0amps.  When the cape is not tethered, there no power to the cape's USB port at all (USB multimeter doesn't even power up), but the PocketBeagle powers up and runs FPP.  Also, when not tethered, the PocketBeagle's micro USB port does not have power (don't know if this is intended, but it would make sense that there's a diode so where preventing backflow from that port).

So it would appear that I have a hardware problem.  Any disagreement with that conclusion?
#90
Falcon Player (FPP) / 1 player/2 remote
Last post by gregl - December 06, 2022, 07:33:05 PM
I have attached this complete message as a PDF with screen shots showing network config and config pages from my environment:

I have 3 FPP systems set up on their own wireless network.  I have the player and 1 remote working fine.  I am having issues getting the 2nd remote playing the show.  Accessing FPP on each system is not an issue.  But getting to the 2nd remote controller is where I am having problems.

Player - FPP PiB3+ - F16v3 - Host Name - FPPmain


remote1 - FPP BeagleBoneBlack - F8-PB - Host Name - FPPtree


remote2 - FPP PiB3 - Alphapix16 (2016 version) - Host Name FPPalpha


All FPP versions are up to date, and board firmwares are the latest available.

Player and Remote1 work great  FPP is connected to a my wifi network, and have no issues.  I can access the F16v3 controller from the multisync and proxy pages of the Player.  I can access Remote1 FPP from the multisync and proxy pages.  I can access Remote2 FPP from the multisync and proxy pages of the Player.

For Remote2, I can access the Alphapix controller config page from the Proxy page of Remote2, but not from the other FPP instances.

From the Alphapix config page, I cannot make updates to the controller.  When I try to change the Device name (which is currently set to the same as the host name of the FPP instance associated with it - this kind of bothers me), I get a 404 error, and the change is not retained by the controller.  This is an issue with trying to make any change on the controller.

I think there are a couple issues with my FPP network configuration that are causing my issues, but I am not sure what is appropriate.

Currently, all FPP instances are on 192.168.55.n - static addresses.
The F16v3 is at 192.168.44.234.
The Alphapix is at 192.168.45.244.

Are these addresses for the controllers is appropriate.  Am I running into an issue where the Alphapix has limited capabilities due to network settings.  There is no way for me to specify a gateway for the Alphapix (I dug into the config files, and the information/setting is not present).  I know I can make some changes through the physical board itself.  I believe I can connect the board directly to my network (changing the ip address to DHCP), and make changes to its settings.  Then revert back to the static IP address. and connect it back to the FPP system.  Based on the screen shot above, it appears that Alphapix is in TEST mode - 1. BLACK, and I cannot turn that off from the config page (changes are not saved).

Is this a routing table issue?
It would not surprise me that this is an Alphapix limitation - not being able to configure from a different network than the one that it is associated.

Here is the multisync page from the player (while the show is running):


I am going to try to connect the Alpahpix to my network directly to see if I can update the controller confi.

If anyone has any other ideas or recommendations for network configuration changes, please let me know.

Thanks,
Greg

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