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LATEST RELEASE:  FPP 7.5 - Download from here - https://github.com/FalconChristmas/fpp/releases/tag/7.5

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Recent posts

#1
Falcon F16v1 / Re: Changing FPP firmware
Last post by Poporacer - Today at 06:34:41 AM
Is there a reason that you want to downgrade? 
7.2 is not the most current version and if you hare having issues, it was likely fixed in the newer versions.
A direct downgrade using the fppos method has not been tested and should work, but you might just have to re-image your SD card. But I HIGHLY suggest looking at your reason for downgrading before you go that route.
#2
Falcon F16v1 / Changing FPP firmware
Last post by CUC - Today at 04:20:33 AM
I want to downgrade my FPP from V7.2 to 6.3 how do I achieve this.
#3
Falcon Player (FPP) / Re: UDP error
Last post by Poporacer - July 17, 2024, 07:19:13 PM
Quote from: Kev7274 on July 17, 2024, 08:36:35 AMI went under my input/output settings and unchecked the controller that was giving the error
Did you change the settings in xLights like I mentioned? If not, you will get the same problem the next time you upload.

Quote from: Kev7274 on July 17, 2024, 08:36:35 AMThings seem to be working fine now according to the tests I have done.
Awesome!
#4
Falcon Player (FPP) / Re: UDP error
Last post by Kev7274 - July 17, 2024, 08:36:35 AM
Quote from: Poporacer on July 15, 2024, 03:39:36 PM
Quote from: Kev7274 on July 15, 2024, 03:21:00 AMThat controller is connected to my Megatree prop
Then in xLights, you want to set that controller's active status to xLights only. You might have to manually delete the output for that controller. Can you share a screenshot of your E1.31 outputs page? (Please a screenshot and not a picture of your screen)

Are any of your other controllers FPP Based?


I went under my input/output settings and unchecked the controller that was giving the error. Rebooted and error went away. Things seem to be working fine now according to the tests I have done.
#5
Falcon Player (FPP) / Re: UDP error
Last post by Poporacer - July 15, 2024, 03:39:36 PM
Quote from: Kev7274 on July 15, 2024, 03:21:00 AMThat controller is connected to my Megatree prop
Then in xLights, you want to set that controller's active status to xLights only. You might have to manually delete the output for that controller. Can you share a screenshot of your E1.31 outputs page? (Please a screenshot and not a picture of your screen)

Are any of your other controllers FPP Based?
#6
Falcon PiCap / Re: do I need license for my p...
Last post by Poporacer - July 15, 2024, 03:35:02 PM
Is your Pi cap controlling more than 2 ports? If not, then no license required. But if you need audio out of this device, then you will need to buy a Soundblaster or a license. 
#7
Falcon PiCap / Re: do I need license for my p...
Last post by jnealand - July 15, 2024, 12:24:51 PM
Simoly put, Kulp and Falcon branded caps do not have to have a license since as I understand it those vendors contribue to the develop of FPP.  Other caps seem not to contribute but do have the opportunity to contribute and then their customers would not need a license.  In the end the cost of a license is trivial
#8
Falcon PiCap / Re: do I need license for my p...
Last post by gemoomaw@gmail.com - July 15, 2024, 08:21:28 AM
Simple Pixel Pi Rev A
#9
Falcon Player (FPP) / Re: UDP error
Last post by Kev7274 - July 15, 2024, 03:21:00 AM
Quote from: Poporacer on July 14, 2024, 07:54:20 PMYou have your Player in the Controllers page. IF your Player is not connected directly to pixels or a matrix, then it doesn't need to be in the Controllers page of xLights.
Your Player Active state needs to be set to xLights Only if it is also a Controller.
If your Player is not a Controller, then set the Model variant to Player only.
If any of your controllers are FPP based, like Kulp controllers, then you might want to consider using the MultiSync mode, it is way more efficient. And if you decide to go that route, all MultiSync remotes should have the Active state set to xLights only as well.

That controller is connected to my Megatree prop. Things have been working fine for years,until I FPP connect using UDP all.
#10
Falcon Player (FPP) / Re: UDP error
Last post by Poporacer - July 14, 2024, 07:54:20 PM
You have your Player in the Controllers page. IF your Player is not connected directly to pixels or a matrix, then it doesn't need to be in the Controllers page of xLights.
Your Player Active state needs to be set to xLights Only if it is also a Controller. 
If your Player is not a Controller, then set the Model variant to Player only.
If any of your controllers are FPP based, like Kulp controllers, then you might want to consider using the MultiSync mode, it is way more efficient. And if you decide to go that route, all MultiSync remotes should have the Active state set to xLights only as well.

Support FPP

+- Recent Topics

Changing FPP firmware by Poporacer
Today at 06:34:41 AM

UDP error by Poporacer
July 17, 2024, 07:19:13 PM

do I need license for my picap New? by Poporacer
July 15, 2024, 03:35:02 PM

Audio Issue with Pi Zero 2 W by robbiet
July 14, 2024, 12:07:12 PM

USB (and other) issues on Pi Zero 2w by zaicik
July 14, 2024, 04:20:33 AM

Multiple text effects cause re-render by dkulp
July 13, 2024, 08:44:07 AM

FPP led Panel Troubleshooting. by Poporacer
July 12, 2024, 09:29:56 AM

output controller by JonD
July 12, 2024, 09:29:07 AM

Looking for SRx2 V5... by darylc
July 11, 2024, 05:54:34 PM

FPP 8.0 by colonelcline
July 11, 2024, 04:05:15 PM

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