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UDP error

Started by Kev7274, July 14, 2024, 05:00:11 PM

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Kev7274

Was messing around and had UDP set to all when I did FPP connect. Now I'm getting this error,how do I fix it? Things were fine until then.

Poporacer

You have your Player in the Controllers page. IF your Player is not connected directly to pixels or a matrix, then it doesn't need to be in the Controllers page of xLights.
Your Player Active state needs to be set to xLights Only if it is also a Controller. 
If your Player is not a Controller, then set the Model variant to Player only.
If any of your controllers are FPP based, like Kulp controllers, then you might want to consider using the MultiSync mode, it is way more efficient. And if you decide to go that route, all MultiSync remotes should have the Active state set to xLights only as well.
If to err is human, I am more human than most people.

Kev7274

Quote from: Poporacer on July 14, 2024, 07:54:20 PMYou have your Player in the Controllers page. IF your Player is not connected directly to pixels or a matrix, then it doesn't need to be in the Controllers page of xLights.
Your Player Active state needs to be set to xLights Only if it is also a Controller.
If your Player is not a Controller, then set the Model variant to Player only.
If any of your controllers are FPP based, like Kulp controllers, then you might want to consider using the MultiSync mode, it is way more efficient. And if you decide to go that route, all MultiSync remotes should have the Active state set to xLights only as well.

That controller is connected to my Megatree prop. Things have been working fine for years,until I FPP connect using UDP all.

Poporacer

Quote from: Kev7274 on July 15, 2024, 03:21:00 AMThat controller is connected to my Megatree prop
Then in xLights, you want to set that controller's active status to xLights only. You might have to manually delete the output for that controller. Can you share a screenshot of your E1.31 outputs page? (Please a screenshot and not a picture of your screen)

Are any of your other controllers FPP Based?
If to err is human, I am more human than most people.

Kev7274

Quote from: Poporacer on July 15, 2024, 03:39:36 PM
Quote from: Kev7274 on July 15, 2024, 03:21:00 AMThat controller is connected to my Megatree prop
Then in xLights, you want to set that controller's active status to xLights only. You might have to manually delete the output for that controller. Can you share a screenshot of your E1.31 outputs page? (Please a screenshot and not a picture of your screen)

Are any of your other controllers FPP Based?


I went under my input/output settings and unchecked the controller that was giving the error. Rebooted and error went away. Things seem to be working fine now according to the tests I have done.

Poporacer

Quote from: Kev7274 on July 17, 2024, 08:36:35 AMI went under my input/output settings and unchecked the controller that was giving the error
Did you change the settings in xLights like I mentioned? If not, you will get the same problem the next time you upload.

Quote from: Kev7274 on July 17, 2024, 08:36:35 AMThings seem to be working fine now according to the tests I have done.
Awesome!
If to err is human, I am more human than most people.

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