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FSEQ File Format -- Help please

Started by ErrorGamer2000, May 16, 2022, 01:02:01 PM

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Quote from: ErrorGamer2000 on May 18, 2022, 12:50:34 PMOkay then. So what you are saying here is that the order of the color values does not need to be identified in the file itself, that is done by the controllers. If I have an option for the user to set the order, that should be enough then? You are also saying that the controllers do not need any configuration from the fseq, right? Though it would probably be best to have a set of presets for popular controllers (maybe the same set as xLights). You are also saying that I should not have gaps in my rgb values, right?

Yes to everything.

Normally the user sets the color order based on the model they are creating.  The controller normally assumes RGB.  You would set the color order in one place or the other, but not both.  If you set the order to BGR in the sequencer and BGR on the controller, the order would get messed up because the controller is expecting incoming data to be in RGB order if you have the controller doing the color order translation.  If the user sets all the color orders, the controller config is simpler, just leave it set as RGB.

Nothing from the fseq makes it to a controller except the raw channel data.

Gaps only waste space in an uncompressed fseq file so leave them out if you aren't using a compressed file.  If you do use them, make their size a multiple of 3 channels.  It just makes users' lives easier if they use the channel test page.


Cool. thanks for all of the help, this has cleared up a lot. I may have a few more questions later but for now I think I am good!

If you would like to see the code that you helped create, it is on GitHub here:

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