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Long Runs with EVO Pixels

Started by Vavvoom, November 22, 2024, 08:21:35 AM

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Vavvoom

Has anyone found a way to have a long run with EVO pixels, I'm helping a friend with his new show items and he bought a ton of evo lights. They are working fine with short runs to the first node, but anything over about 15 feet we start to get some flickering. I did the old trick with old pixels and added an F-amp and the lights then got worse and did not even do the pattern expected, I did test different F-amp type devices to make sure it was not one brand and they all made the EVO lights go nuts.

I was thinking about making some 1-pixel 10-foot wires and trying that, but I wanted to post here and see if people had a fix for this or at least understood why the f-amps were not correcting the issue like in the past with normal pixels.

Does anyone have ideas or solutions?

Controllers are Kulp 16 a-b and Kulp 32

k6ccc

No idea why the F-Amp did not solve the issue.  I would go with some EVO pixels as null pixels as you proposed.
Using LOR (mostly SuperStar) for all sequencing - using FPP only to drive P5 and P10 panels.
My show website:  http://newburghlights.org

Jim

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