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LATEST RELEASE:  FPP 8.4 - Download from here - https://github.com/FalconChristmas/fpp/releases/tag/8.4

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Recent posts

#1
Falcon PiCap / Re: K2-Pi-Servo
Last post by breese - February 11, 2025, 01:50:52 PM
@dkulp
I am attamping to learn the new Kulp K2-Pi-Servo hat and am having a few issues with xLights and FPP.
I setup the DMX skull in xLights.
The goal is the automate my singing Santa with the 3-axse, mouth servo, and torso servo.

The channels listed in xLights do not match the channels listed in FPP servo outputs But the servo's operate as per the FPP outputs when using output to lights in xLights.
Opening the visualizer I see the jaw, pan, tilt, nod, along with Eye LR, Torso (what I need), and eye brightness.
In FPP servo outputs I see these same listed after uploading outputs.
In xLights, the Torso does not appear.
In xLights, Strand/Node Names, all of them appear.
Under Skull Config, choosing Skulltronics, nothing changes Except the Skull OBJ disappears.
Same for choosing 16 Bits.

Has anyone created a full prop using the K2-Pi-Servo?

#2
BeagleBone Black Controllers / Re: K32 only the pixels stoppe...
Last post by AAH - February 10, 2025, 11:45:33 PM
A pebcak issue is what I would suggest is the cause.
Without screenshots of the settings there isn't really anything to go by. If you have logging enabled you might be able to see something in the logs to indicate what was going on at the time the schedule was ticking over.
#3
Falcon Player Plugins / Re: Scoreboard Plugin
Last post by CaptainMurdoch - February 06, 2025, 04:34:30 PM
There isn't anything out of the box that will do this currently.  I did work on a scoreboard plugin to do what you are wanting, but it got put on the back burner and is only halfway complete due to limited time and my kids not being in sports currently.  Attached are screenshots of a couple pages to setup and use along with a virtual matrix displaying a basketball scoreboard.  If someone wants to help pick up this code and continue it, I am more than happy to put it up on github to aid collaboration.

The thought was to have different modes that the scoreboard could run in for basketball, football, baseball, volleyball and other sports and to have buttons for playing audio files, automatic buzzer at 00:00, etc..  The plugin is only halfway done, and includes a frontend web portion and backend C++ portion that is loaded in FPP to handle things like the clock timer.
#4
BeagleBone Black Controllers / K32 only the pixels stopped ou...
Last post by tetleytealeaf - February 06, 2025, 02:03:40 PM
Reporting a strange problem:

So I'm still running my show.  Valentine's Day.  I haven't even touched anything, besides just reprogramming the Scheduler to play VDay sequence back around week 2 of January.   Two nights ago--all by itself--my master K32 controller decided not to output any pixels at all, including on the receivers.   My remotes worked ok (including a remote K32), the ttys 1/2 ports on the master worked ok, the audio output from the master was ok.  Only all the pixels didn't work.  

Then...last night...the problem fixed itself.  Just as easily as it stopped working, it equally decided to start working again.  Huh??   What on earth could be the single point of failure that would cause only all the pixels on only the FPP master to not work for one night?   Being hacked??   I can safely rule out the PSU (since the receivers are on their own PSU's and also did not work).

#5
Falcon Player Plugins / Re: Scoreboard Plugin
Last post by niemy - February 05, 2025, 05:35:29 AM
I mean locally display for childrens soccer team. I want to help the team somehow, so I help technologically  ;D. I came up with the idea of using P10 LED matrix panels, a receiving card and RPi to display results and play short gifs, e.g. after scoring a goal.
#6
Falcon Player (FPP) / Re: Power failure wreaked havo...
Last post by perigalacticon - February 05, 2025, 04:04:27 AM
I ended up reflashing and reprogramming them.  This is actually the 2nd time I've had to do this.  Thanks for the suggestion.
#7
Designer Troubleshooting and Help / Re: What is the fanout capabil...
Last post by k6ccc - February 04, 2025, 05:53:10 PM
I would be highly surprised if a single port on a pixel controller could drive 78 strings.  The highest I have done on a test was five or six strings many years ago on a SanDevices E682.  Best suggestion is to test an increasing number of strings paralleled until it fails.  Then figure out how you are going to group them.  Your idea of using F-Amps as a distribution amp should work, but again, you would have to test it to see what works.  I don't see any issue with running the controller output driving some number of F-Amps, and each of those driving some additional F-Amps and each of those driving some number of pixel strings.  I would guess that you would need at least two layers of distribution amps - i.e. something like controller driving five F-Amps, each of those driving four F-Amps, and each of those driving four pixel strings (just grasping at straws on number here).
Please report on your findings so we will all know!
#8
Falcon Player (FPP) / Re: SPixels broken in version ...
Last post by dkulp - February 04, 2025, 02:52:30 PM
ws2811 is not a valid protocol for spixels.   Do you know how that got configured?    If you go to the spixels configuration page and make sure everything is set for ws2801 or similar and save, does it start working?
#9
Designer Troubleshooting and Help / What is the fanout capabilitie...
Last post by Plasmadrive - February 04, 2025, 08:46:15 AM
I want to drive up to 78 ws2811 inputs in parallel from a single output so they all do the same thing.  These are in groups of 16, 14, 11 and 6.  Each group's inputs are parallel.  I want to drive them all with a single output from the controller if possible because I only have so many outputs.  I know input current shouldn't be an issue, but capacitance might be since all inputs in a group are parallel and that adds up.  

I could drive them with something like F-amps where I have all of the F-amp inputs (7 total) in parallel fed from the controller, and each F-amp drives a group of pixels up to the max of 16 ws2811 inputs. I'm not sure how that would work out, but can anyone shed some technical light on this? 
Would the capacitance be a problem in any section? 
Is there a better way to accomplish this? 
I don't want to put them in the normal serial configuration, I want to drive them as I said. 

Any help would be appreciated.
#10
Falcon Player (FPP) / Re: SPixels broken in version ...
Last post by Colg - February 04, 2025, 03:35:32 AM
Hi,
I have this error on all versions 6 and upwards.

Could not initialize output type spixels. Check logs for details.

fppd.log extract
2025-02-04 10:26:39.535 (3029) [ChannelOut] /opt/fpp/src/channeloutput/spixels.cpp:173: Unknown Pixel Protocol: ws2811
2025-02-04 10:26:39.537 (3029) [ChannelOut] /opt/fpp/src/channeloutput/ChannelOutputSetup.cpp:351: Determined range needed 0 - 7

I am wondering if the external url no longer works when recompiling?
Synchronizing submodule url for 'external/spixels'

Many thanks
Col.

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+- Recent Topics

K2-Pi-Servo by breese
February 11, 2025, 01:50:52 PM

K32 only the pixels stopped outputting by AAH
February 10, 2025, 11:45:33 PM

Scoreboard Plugin by CaptainMurdoch
February 06, 2025, 04:34:30 PM

Power failure wreaked havoc by perigalacticon
February 05, 2025, 04:04:27 AM

What is the fanout capabilities of ws2811 controllers? by k6ccc
February 04, 2025, 05:53:10 PM

SPixels broken in version 6 and upwards by dkulp
February 04, 2025, 02:52:30 PM

FPP stopped working by crookedpriority
February 03, 2025, 10:45:17 AM

Setting up a wired on demand show on Pi/ FPP to push a show to Falcon Controller by breese
February 03, 2025, 04:54:44 AM

F16V4 Expansion Board Half of the board stop lighting up. by onlineshopper
February 03, 2025, 03:08:47 AM

Overlay Matrix: write more than one pixel at a time ? by niemy
February 02, 2025, 03:35:16 PM

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