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#1
Falcon Player (FPP) / Re: colorlight 5a-75b not work...
Last post by JonB256 - Today at 10:26:39 AM
What does your LEDVision Receiver Mapping screen look like?  I don't see any glaring issues on the one you showed earlier.
#2
Quote from: ChuckM on June 01, 2023, 12:48:03 PMExpanding on this question. The specs show the pixel count for the various frame rate. Is the frame rate set on the controller some place and has to match the sequence
The frame rate is set by the sequencing software during the creation of the sequence.  There is no place to set it on the Kulp or Falcon controllers. 

Quote from: ChuckM
on 6/1/2023, 2:48:03 PM
Quote from: ChuckM on June 01, 2023, 12:48:03 PMSo basically how does the controller know the number of pixels per channel if a person is configuring with not sequence or lights hooked up to the controller?
The sequence file does not define strings.  It simply defines channels and what each channel is set to at any point in time.  You define the number of pixels on each port and the channel numbers they are tied to in the controllers output configuration.  The controller does not know or care how many nodes are actually connected to those ports.  If you define more nodes on a port than are actually connected, the data for those nodes will simply vanish into nothing.  If you define less, then the extra nodes beyond your definition will simply do nothing.  The controller has an absolute maximum number of pixels both per channel and total number of pixels the controller can support and will flag an error of either is exceeded.  These numbers are based of the controllers slowest speed.  If you define a port within the controllers maximum pixel port count but above its maximum for the speed of your sequence, the controller will not give you your desired output and will either give no output on that port or drop frames on that port because it simply can't keep up.  IOW, YOU need to define your ports and the pixels connected to them based on the speed that you want to run your sequences to keep them within the controllers capabilities.  
#3
BeagleBone Black Controllers / Re: EEEPROM Files
Last post by shanebou24 - June 01, 2023, 01:27:06 PM
i pulled some jsons from FPP 5.5 (cant find any in 6.3)
looks like  "type": "differential" or "expansion" 
then type not needed for normal outputs under  "groups"

but im still not seeing how to screen or buttons are setup also i kinda assume some of this is out of date
#4
Expanding on this question. The specs show the pixel count for the various frame rate. Is the frame rate set on the controller some place and has to match the sequence.
So basically how does the controller know the number of pixels per channel if a person is configuring with not sequence or lights hooked up to the controller?
#5
BeagleBone Black Controllers / Re: EEEPROM Files
Last post by shanebou24 - June 01, 2023, 11:35:38 AM
 yes thats great to get started but Im looking for the diffenations for the setup json file for the capes/hats. The file in sample does have any verbage on setting up differential ports, screens or buttons.
#7
BeagleBone Black Controllers / Re: EEEPROM Files
Last post by shanebou24 - June 01, 2023, 10:48:53 AM
any idea?
#8
Falcon Player (FPP) / Re: colorlight 5a-75b not work...
Last post by darylc - June 01, 2023, 03:52:57 AM
Quote from: aquila2heman on June 01, 2023, 02:44:48 AMAnd ThisYou cannot view this attachment.
This is not correct, the text is overlapping.  Until you get this part sorted, forget about FPP.
#9
Falcon Player (FPP) / Re: colorlight 5a-75b not work...
Last post by aquila2heman - June 01, 2023, 02:46:42 AM
And this
#10
Falcon Player (FPP) / Re: colorlight 5a-75b not work...
Last post by aquila2heman - June 01, 2023, 02:44:48 AM
And ThisYou cannot view this attachment.

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