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Falcon Player (FPP) / Re: usb to rs485 adapters
« Last post by jnealand on Today at 12:50:41 PM »
Here is a photo showing the wire colors and where they are attached.
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F16V3 Pixel Controller / Re: board wifi- 10.x.x.x or 192.168.0
« Last post by Fireman79 on Today at 12:28:53 PM »
will try-  Previous PW was long but all capital letters, no special characters.   
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Falcon Player (FPP) / Re: Big Buttons Configre option missing
« Last post by JonB256 on Today at 12:13:14 PM »
Bottom of "Content Setup" tab
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F16V3 Pixel Controller / Re: What to check my math
« Last post by pixelpuppy on Today at 12:02:34 PM »

Yeah, I figure that I will need to tone things down quite a bit in xLights, but that is fine (unless the F16V3 has a reduction setting).  Interesting on the injection comment.  The reason I was thinking the start of every string was that I ended up doing that with my older one, so I was just keeping with that scheme.  I should be able to test your injection thought pretty easily on the bench.



Yes the F16V3 has a brightness setting on the string port configuration page.  You can set each port individually, but in this case I would set them all to 50%


If I follow what you said, you previous had 5v pixels but now are using 12v.  5v pixels need power injection more often and 12v pixels need less.  That why I said you can go longer with 12v, it would be shorter with 5v.   However, with that said, 5v are more power efficient and create less heat.  With a high density matrix, 5v is really the better choice.  Why are you thinking of switching to 12v?
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Falcon Player (FPP) / Re: Bleeding edge testers wanted....
« Last post by lrhorer on Today at 11:34:22 AM »
DMX fails in these applications but people continue to use it for lack of a better standard.
Well, I suppose that and the fact DMX devices are now very inexpensive.  In addition, despite its limitations, DMX still works extremely well for stage lighting, which was the original purpose for DMX.  Pixel-based lighting introduces a very different paradigm, but for controlling LASER lights, general purpose stage lights, and mobile props, all of which use multiple channels for one device, DMX works extremeley well.  Of course, the UI for these devices is also radically different, since the light intensity for these devices is just one of a number of functions implemented by them.  Controlling spatial coordinates, focus, beam width, cutout overlays, strobe effects, and so forth requires a completely different sort of thinking than pixel based lighting, yet requires far fewer channels.
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F16V3 Pixel Controller / Re: What to check my math
« Last post by toozie21 on Today at 11:04:13 AM »
Zig Zag every 4 would just be 14 outputs. Each output would be 300 pixels, so that's no problem. Power injection would be at the beginning, middle (between 150 and 151) and at the end (#300) to avoid low voltage regions.

Will need four 350watt supplies (three if you're running at lower intensity). Cross connect all the DC grounds (V-) to keep the Data voltage steady.

You could easily just use 7 outputs if you Zig Zap by 8. Power injection points would be about the same places.
Whoops, yes, I misspoke, I meant 14 outputs, thanks for the catch.

So Here is the thing.  I have a matrix that is 5V 30LED/m WS2812b, 73x20 right now.  I was just looking last night and I have a single 5V 60A power supply for it.  That is certainly is undersized, but I've never had an issue.  I run it dim enough that it seems to be fine.  I ran it once at all white, 100% to see how the coloring looked, and I didn't see any pink.

If I were to keep that level of iffy-ness, I figured 2 of the 12V 29A would be pretty equal on the power/pixel category.  I am not saying that this is a great way of doing things, I am just going off of my experience as a starting point.

60LED/m is dense and going to be really bright at 100%.   You could easily cap that at 50% and even go lower.   And since they are 12v, no need to inject in the middle IMHO. You could easily just power the start (pixel #1) and the end (pixel #300) of each string.   

Since strips are a PITA to repair, I would personally lean toward using the 14 ports rather then 7 so pixel failures have less impact on the whole matrix.  On the other hand, if you can find ws2813 version in 12v then longer strings on fewer ports would be no problem
Yeah, I figure that I will need to tone things down quite a bit in xLights, but that is fine (unless the F16V3 has a reduction setting).  Interesting on the injection comment.  The reason I was thinking the start of every string was that I ended up doing that with my older one, so I was just keeping with that scheme.  I should be able to test your injection thought pretty easily on the bench.

I am going to jinx myself, but my current strips have been up 4 years without an issue.  I think because they are protected from wind somewhat and mounted to backing pretty well, it helped...
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You can use a simple Pi to run a video and trigger that from whatever you are using to play your show currently, whether that is FPP, xScheduler, or Vixen.  Jon Chuchla did something similar to what you are talking about, so you may want to look for posts from him describing his setup.
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Falcon Player (FPP) / Big Buttons Configre option missing
« Last post by skulltronix on Today at 11:00:04 AM »
Hi, I'm running a new install of FPP 2.5.3 and after installing Big Buttons plugin and setting up my scripts I can't find the "Configure Big Buttons" option.  I'm desperate as this is for my wife's xmas present! ;)
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F16V3 Pixel Controller / Re: What to check my math
« Last post by pixelpuppy on Today at 10:44:28 AM »
60LED/m is dense and going to be really bright at 100%.   You could easily cap that at 50% and even go lower.   And since they are 12v, no need to inject in the middle IMHO. You could easily just power the start (pixel #1) and the end (pixel #300) of each string.   

Since strips are a PITA to repair, I would personally lean toward using the 14 ports rather then 7 so pixel failures have less impact on the whole matrix.  On the other hand, if you can find ws2813 version in 12v then longer strings on fewer ports would be no problem
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First guess is that you don't have a working Sound output listed on FPP Settings.

When you enabled the PiCap, it reboots and disables On-board sound. Until you add a valid sound card (USB SoundBlaster 3 is highly recommended), it is going to hang.

Add a Playlist with just the sequence, no media, and it should play just fine.
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