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Falcon Player (FPP) / Re: Trigger an event from within a sequence
« Last post by Poporacer on March 22, 2019, 04:58:55 PM »
I am not sure, but could it have something to do with that you are starting the .ESEQ directly? I do not see a script StartEffectLooping in your Start Tune Event?
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Falcon Player (FPP) / Re: Trigger an event from within a sequence
« Last post by Bos Lights on March 22, 2019, 04:43:09 PM »
Thanks Brichi for posting your video! I just watched your video and this is the exact same problem I ran into last night as I was also testing with a looping eseq and stopping this with a script.  I will run a few more tests tonight to confirm your solution also works for me, by letting the looping eseq run at least once in order to have to script stop the looping eseq.  It would be nice though if the script could just force to stop the looping eseq at any given time.
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Falcon Player (FPP) / Re: Trigger an event from within a Xlights sequence
« Last post by brichi on March 22, 2019, 02:58:17 PM »
Not sure if you want them but I have 2 ESEQ files, 1 is 228MB and the other 11MB. The 11MB one works great triggering on and off from xlights but the 228MB one triggers on but never off

If you zip up the .eseq and put it on a dropbox or something I will try to take a look this weekend if I can.  I'm pretty busy tonight and tomorrow but it should be a quick test once I get a chance to sit down at a computer.  Just PM me a URL and I'll take a look.


I see what the issue has come down to and I made a quick video (I will send the files too via PM)


I have a ESEQ file set to loop via a script for the entire show and I set the DMX effect to stop it BUT in testing I wasn't waiting long enough, the ESEQ export is a 1 minute long TunTo message that will loop and at least 1 full pass through of 1 minute has to finish before you can stop via the Xlights command. I show and explain it all here - https://www.youtube.com/watch?v=pXJtiMkZW7w
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Falcon Player (FPP) / Re: Trigger an event from within a Xlights sequence
« Last post by CaptainMurdoch on March 22, 2019, 02:45:36 PM »
Not sure if you want them but I have 2 ESEQ files, 1 is 228MB and the other 11MB. The 11MB one works great triggering on and off from xlights but the 228MB one triggers on but never off

If you zip up the .eseq and put it on a dropbox or something I will try to take a look this weekend if I can.  I'm pretty busy tonight and tomorrow but it should be a quick test once I get a chance to sit down at a computer.  Just PM me a URL and I'll take a look.
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Falcon Player (FPP) / Re: Trigger an event from within a Xlights sequence
« Last post by brichi on March 22, 2019, 01:23:11 PM »
The event code should work the same whether it is a script or effect.  Can you turn on debug level logging and make sure the Effects and Events Log Mask checkboxes are checked and then reproduce and look at the fppd.log file to see if you see the event firing.


Not sure if you want them but I have 2 ESEQ files, 1 is 228MB and the other 11MB. The 11MB one works great triggering on and off from xlights but the 228MB one triggers on but never off
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Falcon Player (FPP) / Re: Trigger an event from within a Xlights sequence
« Last post by brichi on March 22, 2019, 01:07:05 PM »
The event code should work the same whether it is a script or effect.  Can you turn on debug level logging and make sure the Effects and Events Log Mask checkboxes are checked and then reproduce and look at the fppd.log file to see if you see the event firing.


So I went to my other pi which is on the same master image and model and it works fine on and off triggering events from xlights.


I don't get why its working right on 1 and not the other, so weird.


I think this has something to do with long and large ESEQ files. If I load up my tune to on the pi that was working great with events, this pi now does not turn off the tune to ESEQ, only turns it on
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Falcon Player (FPP) / Re: Trigger an event from within a Xlights sequence
« Last post by brichi on March 22, 2019, 12:52:30 PM »
will do! thanks for replying, once im home ill do more testing and I can make a video showing everything too.
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Falcon Player (FPP) / Re: Trigger an event from within a Xlights sequence
« Last post by CaptainMurdoch on March 22, 2019, 12:48:07 PM »
The event code should work the same whether it is a script or effect.  Can you turn on debug level logging and make sure the Effects and Events Log Mask checkboxes are checked and then reproduce and look at the fppd.log file to see if you see the event firing.
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F48 Pixel Controller / Re: Spacing out universes
« Last post by k6ccc on March 22, 2019, 11:52:56 AM »
Todd, you actually supported my position more than you think you did.  YOU made the effort to learn.  You read, you watched videos.  You took the ambition to figure it out.  I'm largely talking about the "I plugged my lights into a controller and plugged in the controller and the lights didn't do anything" crowd.  And yes, I have seen forum posts like that.  That's the ones that take the massive help - and often still won't learn what they are doing.
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Falcon Player (FPP) / Re: Trigger an event from within a Xlights sequence
« Last post by brichi on March 22, 2019, 11:01:53 AM »
Your Event  page screenshot also shows the event set to play the effect on channel 1, was that a test or do you really have it set that way?


Not sure if you can test too but I got the "start" to work by setting the event to run a eseq BUT it wont trigger the event stop script I configured which I can trigger on its own or through xschedule but not in xlights. maybe theres an issue triggering event scripts through xlights?
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