Recent Posts

Pages: 1 2 [3] 4 5 ... 10
21
Falcon Player (FPP) / Help with setup for new P5 panels?
« Last post by Stormyblade on July 21, 2019, 01:57:02 PM »
Okay, my pre-sale shipment arrived this week and I am trying to set up both my Tune To and large matrix panels. I started with the Tune To group as that is only 4 panels and much easier to test. However, I'm getting "striping" - the top half of each of the 4 panels lights up, but the bottom half does not. I think I recall reading (or having a similar issue a couple years ago) about a bad ribbon cable, so I've swapped them all out and I still have the problem across all 4 panels. Is there something that's different from a 10 to P5 panel setup using a BBB/Octo and FPP?


I've included a screen capture of my setup within FPP.



22
Falcon Player (FPP) / Re: no mp4 audio, mp3 sound works fine
« Last post by mac50 on July 21, 2019, 09:20:35 AM »
my setup is as follows (same as yours):
Force HDMI DISPLAY: checked the box
Default Video output: HDMI
Omxplayer: ALSA
Audio output: bcm2835 ALSA.......
PCM
Audio output format: Default
External is the Micro


using version: v2.x-414-gdca56c47 (master branch) that may be the issue.  there was some issues with an earlier version


Same setup here, on same master branch. Trying to setup quick and easy Halloween show using projector, but with mp3 audio out master,  mp4 video out  remote to projector.
MP4 file in video folder on remote. Play sequence on master and the remote status shows mp4 playing, timers stay 0:00, black video output.  After upping log level to the max, the fppd.log shows fpp calling omxplayer
to play the correct file. The sync packets arrive but the player never starts and the offset grows until sequence ends. My guess is you're not getting audio the same reason I'm not getting video, omxplayer not playing file.

EDIT: fixed mine by running commands listed in this message: https://falconchristmas.com/forum/index.php/topic,10832.msg98394.html#msg98394
sudo cp /usr/bin/omxplayer.bin /usr/bin/omxplayer.bin.fpp
sudo apt-get -y install omxplayer
sudo cp /usr/bin/omxplayer.bin.fpp /usr/bin/omxplayer.bin
23
Sell/Trade / Pixels 12v and pig tales 3 core
« Last post by Jojoed on July 21, 2019, 09:09:49 AM »
Anyone have these for sale?


Sent from my iPhone using Tapatalk
24
F48 Pixel Controller / Re: Possibly bricked my F48 flashing
« Last post by dwdjmike on July 21, 2019, 08:32:31 AM »
Where did you get firmware 2.50 at?
25
Falcon Player (FPP) / Re: FPP keeps reverting to eth0
« Last post by Poporacer on July 21, 2019, 12:07:11 AM »
Thats why i said it will break his network. In some cases its possible to set the isp router modem to bridge mode and have the airport do all the work.
But you inferred that things would work if they were power cycled. That isn't the case in some scenarios.


Quote
a 192.168.0.1
b 10.0.1.200
c 192.168.1.1
Maybe a matter of semantics, he only has 2 networks and he referenced a non-existent gateway

Quote
The condition of tethering is no network connection so 10.0.1.200 must have failed to get the 192.168.0.1 ip address at the top of the screenshot. The AirPort utility states its ip is 192.168.0.10 and the lan ip is 10.0.1.1 . I don't have a airport so i am assuming that like a normal router if the router ip is 192.168.0.x that all ips give by the router will be the same 192.168.0.x .

I still don't see how you can say that setting the wlan0 to 10.0.1.200 is a wired IP address. An IP address is just that, an IP address to a device. You can access this IP address (device) through a wired or wireless connection if setup properly. Most routers have 2 addresses and each one is on different networks. They have the WAN network and the LAN network. A typical home router will have a WAN address pointing to your internet provider's network and a LAN network for your home use and you can access this through wired or wireless connection. The IP address that you mentioned of 192.168.0.xxx would be the LAN side of the router, it still has another WAN IP address that people don't normally see or deal with. The airport utility states its IP is 192.168.0.10 (It doesn't say it but this is its WAN address and connected to his home network of 192.168.0.xxx) It states that its LAN address 10.0.1.1 and any addresses the DHCP server will assign will be in the 10.0.1.xxx network.
 
Quote
The subnet mask is correct if 10.0.1.200 worked and it was reporting to 10.0.1.1 and a gateway of 10.0.1.1 but not for 192.168.1.1 that ip is not in the same network.
It isn't the subnet mask that is wrong here, the subnet mask is almost always 255.255.255.0, yes there are other issues, but the subnet mask is not one of them.

Quote
Yes networks are defined by the ip address.
I think you are confused here, you stated that a network is defined by an IP address and that the Airport had a wireless network at 192.168.0.101 ? A network is a group of devices and they each have an IP address and usually only one IP address (and one host name). You can connect to the device through a wired connection or a wireless connection. The airport has a WAN IP address of 192.168.0.101 and a LAN address of 10.0.1.1. If you are connected to the LAN side of the airport, you can reach the airport by entering either IP address, 10.0.1.1, or 192.168.0.101.

Quote
of you can add a layer on top of that by creating a hosts file in windows (i dont know how in mac/linux) by writing a entry that MySuperLights = 192.168.1.100 and when you type http://SuperLights it will go to 192.168.1.100 for you but it does have to have a ip4 or ip6 address.

Routers have a DNS server that already does this for you. The Hosts file is only if you want to override what is in the DNS server.

Quote
My assumption was the 192.168.0.10 address was wireless because the LAN ip is 10.0.1.1 .

I don't see where you are getting this? How is 192.168.0.10 a wireless network just because the LAN IP was 10.0.1.1? So is your home network a wireless network? Again, an address is just that, an address, it is not a wireless or wired address. Try this, find out what your router's IP address (LAN IP) and hook your computer up to an ethernet cable and type that address (something like 192.168.0.1) and you will connect, then remove the ethernet cable and connect to your Wi-Fi and type the same address, you will connect again. 

Quote
According to the network utility netstat the computers ip lo0 is 10.0.1.49 so i assumed 10.0.1.x network was the home network and that the isp modem/router ip base is 192.168.0.1 and the airport connects to it at 192.168.0.10 .


He has two networks, not sure what you are considering his home network, I would call his home network the one that is provided by the ISP provider (192.168.0.xxx). You stated that the computer's ip address was 10.0.1.49 so that would mean that if he wanted to connect to devices with this computer then they would all need to be on the same network, 10.0.1.xxx unless you setup some routing somewhere. You recommended to setup the FPP to the 192.168.0.xxx network and this was wrong based on his current configuration.

Quote
https://falcon-player.gitbooks.io/falcon-player-manual/content/chapter_seven_status__control/network.html


at the bottom of the networking page it says: Note: The hostname is optional. The FPP will allocate a different hostname as required if one is not specified.
And this is correct but you can only have one host name.

Quote
On my FPP picaps i set the host names so i can tell which one im on and if i'm on a wired or wireless connection in chrome it puts the host name at the top in the tab.

Yes, it is good practice to set the Host Name to something to uniquely identify it.

Quote
The network page has a place in eth0 and wlan0 to set the host name for each,
It might look that way but it isn't. On the network page, it is broken into sections, the top section is the wlan0 and eth0 settings and are different for each interface, the Host and DNS settings are the global setting for both interfaces.
Quote
i assumed that if i was able to change it i was allowed to. This was to make tracking down what is working and not working easier compared to all host names and ssid's set to the same thing.
Ok, so try to make 2 different host names, one for eth0 and one for wlan0, it won't work. If it does, show me. At the top of the FPP page it will show your connections (so it will show both the wired and wireless IP addresses) if there were 2 host names, then it will show those at the top as well. Whatever the last host name saved will be the host name for that device and you can connect to it from any device on your network whether they are connected wired or wirelessly.

Quote
I didn't mean to confuse or make things worse, i do not have any iDevices so ALL my assumptions are just guesses on my part. sorry for interfering.

You weren't interfering, and I don't mind comments at all. I like to educate people as best as I can and I could tell that by your comments that there were things that you were still a little hazy on and I want to make sure you understand them. No harm, no foul. I am writing the FPP manual and it has a section on networking that might clear some things up, I hope anyway. Keep your eyes open for the release of the manual.
26
Falcon Player (FPP) / Re: FPP keeps reverting to eth0
« Last post by w8one on July 20, 2019, 10:06:45 PM »
First the double nat warning means two different things on your network are translating network addresses (not typical in a home network). setting your airport to bridge mode, lets the router do network translations airport just makes the connection is the "normal" way its setup. (this will break your network at first because everything will have to be power cycled to get a 10.0.1. ??? instead of i 192.168. ??? ip.)
It might be your normal, but there are other issues at hand, setting the Airport to bridge mode might affect attached devices making them unfunctional (devices that require port tunneling such as Apple TV)

So until Macboy gets his FPP connected and running, this should be addressed later,.... one step at a time.



Thats why i said it will break his network. In some cases its possible to set the isp router modem to bridge mode and have the airport do all the work.

Quote
Second the network mask of 255.255.255.0 mens xxx.xxx.xxx. ??? all my ip's are the same at the x's so only rout traffic that are at the ??? ( this is far from what you have). You have 3 network address going at once. it looks as your main ip is 192.168.0. ??? that the airport is giving wireless address to. The second network is your wired 10.0.1. ??? have a from your isp provided modem router.

I don't see where he has 3 network addresses going? He has a 10.0.1.xxx network (this is both wired and wireless) and 192.168.0.xxx (this is also both wired and wireless) He does have issues with his networking and referencing a gateway to a potentially non-existent network (192.168.1.xxx )  and we are working to get there, one step at a time.

a 192.168.0.1
b 10.0.1.200
c 192.168.1.1

Quote
Third you set the FPP wlan0 to have a wired (based on the device that's giving the 10.0.1. ??? ip's) ip of 10.0.1.200 .

How can this be a wired network when it is connected to wlan0? Networks are not normally just wired or wireless. Most networks are just networks and you can access them from a wired and/or wireless connection so I am confused at this statement. 10.0.1.xxx is both a wired and wireless network.


The condition of tethering is no network connection so 10.0.1.200 must have failed to get the 192.168.0.1 ip address at the top of the screenshot. The AirPort utility states its ip is 192.168.0.10 and the lan ip is 10.0.1.1 . I don't have a airport so i am assuming that like a normal router if the router ip is 192.168.0.x that all ips give by the router will be the same 192.168.0.x .
 
Quote
Then you gave it a subnet of 255.255.255.0 meaning ignore the first 3 xxx.xxx.xxx. ???
but the subnet of 255.255.255.0 is correct


The subnet mask is correct if 10.0.1.200 worked and it was reporting to 10.0.1.1 and a gateway of 10.0.1.1 but not for 192.168.1.1 that ip is not in the same network.

Quote
and only rout the last ??? group of numbers. last you told  the FPP that the person that does the network translation is at 192.168.1.1, you don't have a network on 192.168.(1).1 you have a wireless network (airport) at 192.168.(0).10 and wired at 10.0.1.1 .
Networks are not defined by IP address alone, they are usually a range of IP addresses. You stated that he has a wireless network at 192.168.0.10, how is this a wireless network? 192.168.0.10 is the IP address for the Airport but I don't see any indication that this is a wireless connection, I have a feeling that it is actually a wired connection. The network at 10.0.1.xxx isn't necessarily a wireless network. Some Airports and Base stations have LAN ports. He does have the gateway address set incorrectly, we are getting there......one step at a time.


Yes networks are defined by the ip address. you can add a layer on top of that by creating a hosts file in windows (i dont know how in mac/linux) by writing a entry that MySuperLights = 192.168.1.100 and when you type http://MySuperLights it will go to 192.168.1.100 for you but it does have to have a ip4 or ip6 address.

My assumption was the 192.168.0.10 address was wireless because the LAN ip is 10.0.1.1 . The double nat condition implies the both the modem/router and the airport are directing devices how to get to the internet and each other.

Quote
According to the first screen shot your connected to wifi aniFPP with a airport address of 192.168.0.1 but your going to 192.168.1.1 for routing info.
No, according to his first screenshot, he is connected to the FPP via the FPP tethering option, 192.168.0.1 is not an Airport address, the airport LAN is on the 10.0.1.xxx network. Again, yes the gateway is incorrect, we are getting there, one step at a time.

You are correct I meant that the config that failed was using a gateway of 192.168.1.1 .

Quote
I would try FPP wlan0 ip 192.168.0.200 netmask 255.255.255.0 gateway 192.168.0.10 ? (your timecapsule shows its ip is 192.168.0.10)
No this isn't correct, it will depend on which wireless network he wants to connect to, he has 2. If he wants to connect to his home network (which your setup infers and probably a bad idea) then the gateway probably should be 192.168.0.1.


According to the network utility netstat the computers ip lo0 is 10.0.1.49 so i assumed 10.0.1.x network was the home network and that the isp modem/router ip base is 192.168.0.1 and the airport connects to it at 192.168.0.10 .

Quote
I would also change the Host names in networking so the eth0 is aniFPP-wired and wlan0 is aniFPP-wifi or something so its easier to tell whats working and what is not.
I am confused, you can only have one host name in FPP and most devices. How a device connects to a network, wired or Wi-Fi doesn't matter, it still only has one Host name and if the network is configured properly you can connect to the device using the host name and it doesn't matter how the device is connected to the network.


https://falcon-player.gitbooks.io/falcon-player-manual/content/chapter_seven_status__control/network.html


at the bottom of the networking page it says: Note: The hostname is optional. The FPP will allocate a different hostname as required if one is not specified.

On my FPP picaps i set the host names so i can tell which one im on and if i'm on a wired or wireless connection in chrome it puts the host name at the top in the tab. The network page has a place in eth0 and wlan0 to set the host name for each, i assumed that if i was able to change it i was allowed to. This was to make tracking down what is working and not working easier compared to all host names and ssid's set to the same thing.




I didn't mean to confuse or make things worse, i do not have any iDevices so ALL my assumptions are just guesses on my part. sorry for interfering.
27
Falcon Player (FPP) / Re: FPP 2.7 Now Available
« Last post by jllracer55 on July 20, 2019, 08:07:35 PM »
Can I just ask.. when in the world do you sleep Dan? It's amazing how far all of you FPP developers have taken this thing in the last year or so. Its very appreciated, thanks for all you do!!
28
Falcon Player Plugins / Displaying Web Content on Matrix
« Last post by Voltorb on July 20, 2019, 05:39:29 PM »
I'm wondering if there is a way to display a page or text from a web source on a matrix via matrix overlay.  I'd like to display a code that folks could send back to me to let me know they visited.
29
Hello all,

I've slogged through 10-12 hours of Youtube videos & trolling the xLights & FalconChristmas forums, but can't find an answer for this...

I'm planning on migrating my show this year from all LOR controllers/software to 1 F48 + 5 LOR CTB16 AC controllers & xLights.  The LOR controllers will be daisy chained off one of the F48 serial ports. Fortunately it seems, my OCD helped prep me for this as my LOR controllers are all numbered sequentially and there are no missing channels in the sequences. 

I'm running xLights 2019.35.  I defined a single E131 controller on Universe 97 with 80 channels on address 192.168.1.33 proxyed via 192.168.1.32 (the FPP master).  I also added a NULL contoller for a P10 panel I'll be building this year.  I've successfully defined my models in xlights on #97:1 - #97:80, and imported a couple of sequences and they play correctly in the xLights sequence tab.

I've received my new Raspberry Pi & Falcon controllers, and successfully installed FPP 2.7.2 on the Pi.  As a test, to ensure I was actually understanding everything, I tried updating just the models on the FPP via xLights' "FPP Connect".  I expected the models to all show up in the FPP Channel Output E131 page, but there was nothing there.  I've run the FPP Connect several times, and nothing shows up in the Output Channels. 

I started looking through the fppd log, and noticed many messages like the following

2019-07-19 23:43:12 (5849) PixelOverlay.cpp:713:Initializing Channel Memory Map Pixel Map 'BB1'
2019-07-19 23:43:12 (5849) PixelOverlay.cpp:719:Invalid config for 'BB1' Memory Map Block


So, I checked the Pixel Overlay Models, and sure enough I do see all my models defined, and on the Start Channel I expect them on.

What I don't understand is why they are showing up in the Overlay page and not showing up on the E131 Output list.  I thought it had to do with there being nothing in the "Controller Connection" section of the models, so I updated one of the model's settings to
Port:1, Protocol: DMX, dmx Channel: 1, and reran the FPP Connect, but to no avail.  Everything is still in the Pixel Overlay section on FPP, and nothing in the Output Channels.

Attached are the images as xLights & FPP are configured after the last "FPP Connect"

Any hints you could pass my way will be much appreciated!!

Thanks, Trace Wilson
Jacksonville, FL
30
Falcon Player (FPP) / Re: no mp4 audio, mp3 sound works fine
« Last post by SCUBA on July 20, 2019, 02:41:44 PM »
my setup is as follows (same as yours):
Force HDMI DISPLAY: checked the box
Default Video output: HDMI
Omxplayer: ALSA
Audio output: bcm2835 ALSA.......
PCM
Audio output format: Default
External is the Micro


using version: v2.x-414-gdca56c47 (master branch) that may be the issue.  there was some issues with an earlier version

Pages: 1 2 [3] 4 5 ... 10
Back to top