Recent Posts

Pages: 1 ... 8 9 [10]
91
Falcon Player (FPP) / Re: p5 panels with pi zero w
« Last post by Sawdust on March 19, 2019, 07:13:51 PM »
Iíve run Standalone and Remote, and both 25 & 50ms
92
Falcon PiCap / Re: PiCap powering 36 volt Floods
« Last post by robbiet on March 19, 2019, 05:54:06 PM »
Ray Wu has 12V WS2811 floods. I use many around my display. They are pretty popular and used by a lot of folks.


Sent from my iPhone using Tapatalk
93
F48 Pixel Controller / Re: Spacing out universes
« Last post by robbiet on March 19, 2019, 05:48:39 PM »
Me too. I use the 100 series approach and each receiver has its own range of universes. 100, 200, 300, etc.


Sent from my iPhone using Tapatalk
94
General Hardware / Re: FAmp
« Last post by Todd on March 19, 2019, 05:16:49 PM »
Thanks John and Mark
95
F48 Pixel Controller / Re: Spacing out universes
« Last post by gleaminx on March 19, 2019, 02:33:01 PM »
For example, Receiver 1 Port 1 has several models that total 823 pixels. You are using universe size of 510 channels so that means that it will take a little almost 5 Universes to identify all of the pixels on port 1 (823 Pixels = 2469 channels, 5 Universes @ 510 channels = 2550) So then you would start Receiver 1 Port 2 to start at Universe 106 Channel 1, and follow this pattern for the rest of the ports.

This is exactly how I have my props assigned in xLights.  However, I added a prop and want to use it on a receiver that is already using all 4 ports and is too big to squeeze in.  So, it looks like I have to now reassign all the universes and ports after the new prop, correct?
96
General Hardware / Re: FAmp
« Last post by Todd on March 19, 2019, 01:12:55 PM »
Thatís what I was hoping for. Makes the wiring layout easier.


Sent from my iPhone using Tapatalk
97
F48 Pixel Controller / Re: Spacing out universes
« Last post by Poporacer on March 19, 2019, 01:05:33 PM »
You don't want to give each prop its own universe, this will only confuse you (what about a prop that uses several Universes?)
Universes are used just for identification of each pixel so that the controller knows what pixel to send the data to. You can only have a total of 96 universes used but they don't have to be 1-96 you can number them anything you want. It is very common to start each controller or receiver with a Universe that starts on a multiple of 100+1.
So for example, you could have your first receiver to start at Universe 101 Channel 1 and then your first model start channel will be Universe 101 Start Channel 1 and each model after that will be "chained" to the model before it. Your "100" series of universes will end with what you need for your current models on that receiver. That way you can expand as needed. Your next receiver will follow suit and start on Universe 201 channel 1.
Some people will follow the 100 series of Universes but start each port with the next available Universe on each port of the controller/Receiver. For example, Receiver 1 Port 1 has several models that total 823 pixels. You are using universe size of 510 channels so that means that it will take a little almost 5 Universes to identify all of the pixels on port 1 (823 Pixels = 2469 channels, 5 Universes @ 510 channels = 2550) So then you would start Receiver 1 Port 2 to start at Universe 106 Channel 1, and follow this pattern for the rest of the ports.

If you use the "chaining" addressing in XLights, then you can move models all over the place with very little headache (Use the model overlap feature!)
98
General Hardware / Re: FAmp
« Last post by pixelpuppy on March 19, 2019, 01:00:16 PM »
If I use the F Amp in these three areas I was wondering if it would boost the pixel to pixel signal enough to make it 10í?
Yes.  Thats a perfect example of what the F-amp is made for.
99
F48 Pixel Controller / Spacing out universes
« Last post by gleaminx on March 19, 2019, 12:11:28 PM »
Can I space out my universes so that later on if I want to add a prop, I don't have to change every prop's universe afterwards?  I have read that the F48 has 96 universes total allowing 16,384 pixels (49,152 channels).  Is that a hard number of 96 universes regardless if I use all the channels in each universe?  In other words, can I have 48 props each with less than or equal to 170 pixels spaced by 5 universes each?  That would equal 240 universes (over the limit) but only using 24,480 channels (way under the limit).
TIA
100
Falcon PiCap / Re: PiCap powering 36 volt Floods
« Last post by Tinkerman61 on March 19, 2019, 12:07:25 PM »
Thank you MV!  Where does the 5v come from?


@Bos Lights - I need 30 watt floods and was not able to find any 2811 types at 12 volts.  If I could, this would be much easier.


My plan is to mount the 36v power supply in the same enclosure as the Pi and run the cable out from there to the floods.  I am looking at purchasing a 36v to 12v converter to power the Pi Cap.  I am also looking at 16ga 4 conductor wire to use to run to the floods.  My thinking is, if I need to use F-Amps to boost the signal, I can use the 4th wire for the 12v along the wire run and tie all the grounds together.  Does this sound like it will work?  Thanks!
Pages: 1 ... 8 9 [10]
Back to top